ClientWrite: merge client_write() into Client::Write()
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77b34fa961
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@ -112,7 +112,7 @@ public:
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void Close();
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void SetExpired();
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using FullyBufferedSocket::Write;
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bool Write(const void *data, size_t length);
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/**
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* returns the uid of the client process, or a negative value
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@ -23,30 +23,24 @@
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#include <string.h>
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/**
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* Write a block of data to the client.
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*/
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static void
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client_write(Client &client, const char *data, size_t length)
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bool
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Client::Write(const void *data, size_t length)
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{
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/* if the client is going to be closed, do nothing */
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if (client.IsExpired() || length == 0)
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return;
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client.Write(data, length);
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return !IsExpired() && FullyBufferedSocket::Write(data, length);
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}
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void
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client_puts(Client &client, const char *s)
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{
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client_write(client, s, strlen(s));
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client.Write(s, strlen(s));
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}
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void
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client_vprintf(Client &client, const char *fmt, va_list args)
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{
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char *p = FormatNewV(fmt, args);
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client_write(client, p, strlen(p));
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client.Write(p, strlen(p));
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delete[] p;
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}
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