ClientWrite: merge client_write() into Client::Write()

This commit is contained in:
Max Kellermann 2015-08-06 10:31:53 +02:00
parent 77b34fa961
commit 6cce3d2996
2 changed files with 6 additions and 12 deletions

View File

@ -112,7 +112,7 @@ public:
void Close();
void SetExpired();
using FullyBufferedSocket::Write;
bool Write(const void *data, size_t length);
/**
* returns the uid of the client process, or a negative value

View File

@ -23,30 +23,24 @@
#include <string.h>
/**
* Write a block of data to the client.
*/
static void
client_write(Client &client, const char *data, size_t length)
bool
Client::Write(const void *data, size_t length)
{
/* if the client is going to be closed, do nothing */
if (client.IsExpired() || length == 0)
return;
client.Write(data, length);
return !IsExpired() && FullyBufferedSocket::Write(data, length);
}
void
client_puts(Client &client, const char *s)
{
client_write(client, s, strlen(s));
client.Write(s, strlen(s));
}
void
client_vprintf(Client &client, const char *fmt, va_list args)
{
char *p = FormatNewV(fmt, args);
client_write(client, p, strlen(p));
client.Write(p, strlen(p));
delete[] p;
}