event/Loop: add flag `alive`
This replaces the old `dead` flag which was unreliable; it was `false` if the EventThread was not yet started, which could cause deadlocks in BlockingCall().
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261a816b21
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6c67408944
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@ -80,7 +80,7 @@ private:
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void
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void
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BlockingCall(EventLoop &loop, std::function<void()> &&f)
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BlockingCall(EventLoop &loop, std::function<void()> &&f)
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{
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{
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if (loop.IsDead() || loop.IsInside()) {
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if (!loop.IsAlive() || loop.IsInside()) {
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/* we're already inside the loop - we can simply call
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/* we're already inside the loop - we can simply call
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the function */
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the function */
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f();
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f();
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@ -25,7 +25,13 @@
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EventLoop::EventLoop(ThreadId _thread)
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EventLoop::EventLoop(ThreadId _thread)
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:SocketMonitor(*this),
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:SocketMonitor(*this),
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quit(false), dead(false),
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/* if this instance is hosted by an EventThread (no ThreadId
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known yet) then we're not yet alive until the thread is
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started; for the main EventLoop instance, we assume it's
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already alive, because nobody but EventThread will call
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SetAlive() */
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alive(!_thread.IsNull()),
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quit(false),
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thread(_thread)
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thread(_thread)
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{
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{
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SocketMonitor::Open(SocketDescriptor(wake_fd.Get()));
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SocketMonitor::Open(SocketDescriptor(wake_fd.Get()));
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@ -143,12 +149,11 @@ EventLoop::Run() noexcept
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assert(IsInside());
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assert(IsInside());
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assert(!quit);
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assert(!quit);
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assert(!dead);
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assert(alive);
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assert(busy);
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assert(busy);
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SocketMonitor::Schedule(SocketMonitor::READ);
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SocketMonitor::Schedule(SocketMonitor::READ);
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AtScopeExit(this) {
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AtScopeExit(this) {
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dead = true;
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SocketMonitor::Cancel();
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SocketMonitor::Cancel();
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};
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};
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@ -215,7 +220,6 @@ EventLoop::Run() noexcept
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} while (!quit);
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} while (!quit);
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#ifndef NDEBUG
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#ifndef NDEBUG
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assert(!dead);
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assert(busy);
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assert(busy);
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assert(thread.IsInside());
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assert(thread.IsInside());
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#endif
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#endif
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@ -85,12 +85,15 @@ class EventLoop final : SocketMonitor
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
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std::atomic_bool quit;
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/**
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/**
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* If this is true, then Run() has returned.
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* Is this #EventLoop alive, i.e. can events be scheduled?
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* This is used by BlockingCall() to determine whether
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* schedule in the #EventThread or to call directly (if
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* there's no #EventThread yet/anymore).
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*/
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*/
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std::atomic_bool dead;
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bool alive;
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std::atomic_bool quit;
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/**
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/**
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* True when the object has been modified and another check is
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* True when the object has been modified and another check is
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@ -207,9 +210,12 @@ private:
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bool OnSocketReady(unsigned flags) noexcept override;
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bool OnSocketReady(unsigned flags) noexcept override;
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public:
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public:
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gcc_pure
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void SetAlive(bool _alive) noexcept {
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bool IsDead() const noexcept {
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alive = _alive;
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return dead;
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}
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bool IsAlive() const noexcept {
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return alive;
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}
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}
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/**
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/**
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@ -26,8 +26,11 @@
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void
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void
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EventThread::Start()
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EventThread::Start()
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{
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{
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assert(!event_loop.IsAlive());
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assert(!thread.IsDefined());
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assert(!thread.IsDefined());
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event_loop.SetAlive(true);
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thread.Start();
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thread.Start();
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}
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}
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@ -35,6 +38,9 @@ void
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EventThread::Stop() noexcept
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EventThread::Stop() noexcept
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{
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{
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if (thread.IsDefined()) {
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if (thread.IsDefined()) {
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assert(event_loop.IsAlive());
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event_loop.SetAlive(false);
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event_loop.Break();
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event_loop.Break();
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thread.Join();
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thread.Join();
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}
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}
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