pass pc to set_current_song()
git-svn-id: https://svn.musicpd.org/mpd/trunk@7322 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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parent
1465bfab82
commit
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10
src/player.c
10
src/player.c
@ -107,10 +107,8 @@ int playerWait(int fd)
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return 0;
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}
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static void set_current_song(Song *song)
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static void set_current_song(PlayerControl * pc, Song *song)
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{
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PlayerControl *pc = &(getPlayerData()->playerControl);
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pc->fileTime = song->tag ? song->tag->time : 0;
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pc->current_song = song;
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}
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@ -122,7 +120,7 @@ int playerPlay(int fd, Song * song)
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if (playerStop(fd) < 0)
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return -1;
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set_current_song(song);
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set_current_song(pc, song);
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pc->play = 1;
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/* FIXME: _nb() variant is probably wrong here, and everywhere... */
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@ -258,7 +256,7 @@ int queueSong(Song * song)
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PlayerControl *pc = &(getPlayerData()->playerControl);
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if (pc->queueState == PLAYER_QUEUE_BLANK) {
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set_current_song(song);
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set_current_song(pc, song);
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pc->queueState = PLAYER_QUEUE_FULL;
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return 0;
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}
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@ -314,7 +312,7 @@ int playerSeek(int fd, Song * song, float seek_time)
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}
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if (pc->current_song != song)
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set_current_song(song);
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set_current_song(pc, song);
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if (pc->error == PLAYER_ERROR_NOERROR) {
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pc->seekWhere = seek_time;
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