pass pc to set_current_song()

git-svn-id: https://svn.musicpd.org/mpd/trunk@7322 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Max Kellermann 2008-04-12 04:19:44 +00:00 committed by Eric Wong
parent 1465bfab82
commit 66f1d1ddb3

@ -107,10 +107,8 @@ int playerWait(int fd)
return 0;
}
static void set_current_song(Song *song)
static void set_current_song(PlayerControl * pc, Song *song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
pc->fileTime = song->tag ? song->tag->time : 0;
pc->current_song = song;
}
@ -122,7 +120,7 @@ int playerPlay(int fd, Song * song)
if (playerStop(fd) < 0)
return -1;
set_current_song(song);
set_current_song(pc, song);
pc->play = 1;
/* FIXME: _nb() variant is probably wrong here, and everywhere... */
@ -258,7 +256,7 @@ int queueSong(Song * song)
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->queueState == PLAYER_QUEUE_BLANK) {
set_current_song(song);
set_current_song(pc, song);
pc->queueState = PLAYER_QUEUE_FULL;
return 0;
}
@ -314,7 +312,7 @@ int playerSeek(int fd, Song * song, float seek_time)
}
if (pc->current_song != song)
set_current_song(song);
set_current_song(pc, song);
if (pc->error == PLAYER_ERROR_NOERROR) {
pc->seekWhere = seek_time;