player/Listener: add virtual method OnPlayerState(), wrapping IDLE_PLAYER
This eliminates most of the remaining global "player" idle events.
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@@ -278,6 +278,7 @@ private:
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/* virtual methods from class PlayerListener */
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void OnPlayerError() noexcept override;
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void OnPlayerStateChanged() noexcept override;
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void OnPlayerSync() noexcept override;
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void OnPlayerTagModified() noexcept override;
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void OnBorderPause() noexcept override;
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