output: added audio_output_closed()
The JACK output plugin needs to reset its "opened" flag when the JACK server fails. To prevent it from accessing the audio_output struct directly introduce the API function audio_output_closed().
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@ -398,7 +398,7 @@ static int jack_playAudio(struct audio_output *audioOutput,
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if ( jd->shutdown ) {
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if ( jd->shutdown ) {
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ERROR("Refusing to play, because there is no client thread.\n");
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ERROR("Refusing to play, because there is no client thread.\n");
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freeJackClient(jd);
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freeJackClient(jd);
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audioOutput->open = 0;
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audio_output_closed(audioOutput);
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return 0;
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return 0;
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}
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}
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@ -22,3 +22,11 @@ const char *audio_output_get_name(const struct audio_output *ao)
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{
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{
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return ao->name;
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return ao->name;
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}
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}
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void audio_output_closed(struct audio_output *ao)
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{
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assert(ao->open);
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ao->open = 0;
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}
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@ -101,4 +101,6 @@ extern struct notify audio_output_client_notify;
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const char *audio_output_get_name(const struct audio_output *ao);
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const char *audio_output_get_name(const struct audio_output *ao);
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void audio_output_closed(struct audio_output *ao);
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#endif
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#endif
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