decoder: notify player after stop
The player should always be woken up when the decoder quits.
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		| @@ -173,6 +173,7 @@ static void * decoder_task(mpd_unused void *arg) | |||||||
|  |  | ||||||
| 			dc.state = DECODE_STATE_STOP; | 			dc.state = DECODE_STATE_STOP; | ||||||
| 			dc.command = DECODE_COMMAND_NONE; | 			dc.command = DECODE_COMMAND_NONE; | ||||||
|  | 			notify_signal(&pc.notify); | ||||||
| 			break; | 			break; | ||||||
|  |  | ||||||
| 		case DECODE_COMMAND_STOP: | 		case DECODE_COMMAND_STOP: | ||||||
|   | |||||||
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	 Max Kellermann
					Max Kellermann