Kill mutex and locks in osx_render. Improve performance. Also fix an initialization problem
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e4b9d679fb
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606d029ed9
@ -30,7 +30,7 @@
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#include <CoreAudio/CoreAudio.h>
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#include <AudioUnit/AudioUnit.h>
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#include <CoreServices/CoreServices.h>
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#include <libkern/OSAtomic.h>
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#include<boost/lockfree/spsc_queue.hpp>
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struct OSXOutput {
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@ -48,12 +48,7 @@ struct OSXOutput {
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AudioComponentInstance au;
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AudioStreamBasicDescription asbd;
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Mutex mutex;
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Cond condition;
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boost::lockfree::spsc_queue<uint8_t> *ring_buffer;
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size_t render_buffer_size;
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uint8_t *render_buffer;
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OSXOutput()
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:base(osx_output_plugin) {}
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@ -332,6 +327,56 @@ osx_output_sync_device_sample_rate(AudioDeviceID dev_id, AudioStreamBasicDescrip
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}
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}
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static OSStatus
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osx_output_set_buffer_size(AudioUnit au, AudioStreamBasicDescription desc, UInt32 *frame_size)
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{
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AudioValueRange value_range = {0, 0};
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UInt32 property_size = sizeof(AudioValueRange);
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OSStatus err = AudioUnitGetProperty(au,
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kAudioDevicePropertyBufferFrameSizeRange,
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kAudioUnitScope_Global,
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0,
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&value_range,
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&property_size);
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if (err != noErr)
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return err;
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UInt32 buffer_frame_size = value_range.mMaximum;
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err = AudioUnitSetProperty(au,
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kAudioDevicePropertyBufferFrameSize,
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kAudioUnitScope_Global,
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0,
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&buffer_frame_size,
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sizeof(buffer_frame_size));
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if (err != noErr)
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FormatWarning(osx_output_domain,
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"Failed to set maximum buffer size: %d",
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err);
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property_size = sizeof(buffer_frame_size);
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err = AudioUnitGetProperty(au,
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kAudioDevicePropertyBufferFrameSize,
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kAudioUnitScope_Global,
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0,
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&buffer_frame_size,
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&property_size);
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if (err != noErr) {
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FormatWarning(osx_output_domain,
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"Cannot get the buffer frame size: %d",
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err);
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return err;
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}
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buffer_frame_size *= desc.mBytesPerFrame;
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// We set the frame size to a power of two integer that
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// is larger than buffer_frame_size.
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while (*frame_size < buffer_frame_size + 1) {
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*frame_size <<= 1;
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}
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return noErr;
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}
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static void
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osx_output_hog_device(AudioDeviceID dev_id, bool hog)
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@ -504,18 +549,6 @@ done:
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OS X audio subsystem (CoreAudio) to request audio data that will be
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played by the audio hardware. This function has hard time constraints
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so it cannot do IO (debug statements) or memory allocations.
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The caller (i.e. CoreAudio) requests a specific number of
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audio frames (in_number_frames) to be rendered into a
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collection of output buffers (buffer_list). Depending on the
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number of output buffers the render callback has to interleave
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or de-interleave audio data to match the layout of the output
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buffers. The intput buffer is always interleaved. In practice,
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it seems this callback always gets a single output buffer
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meaning that no de-interleaving actually takes place. For the
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sake of correctness this callback allows for de-interleaving
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anyway, and calculates the expected output layout by examining
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the output buffers.
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*/
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static OSStatus
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@ -526,79 +559,13 @@ osx_render(void *vdata,
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UInt32 in_number_frames,
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AudioBufferList *buffer_list)
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{
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AudioBuffer *output_buffer = nullptr;
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size_t output_buffer_frame_size;
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OSXOutput *od = (OSXOutput *) vdata;
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/*
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By convention when interfacing with audio hardware in CoreAudio,
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in_bus_number equals 0 for output and 1 for input. Because this is an
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audio output plugin our in_bus_number should always be 0.
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*/
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assert(in_bus_number == 0);
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unsigned int input_channel_count = od->asbd.mChannelsPerFrame;
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unsigned int output_channel_count = 0;
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for (unsigned int i = 0 ; i < buffer_list->mNumberBuffers; ++i) {
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output_buffer = &buffer_list->mBuffers[i];
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assert(output_buffer->mData != nullptr);
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output_channel_count += output_buffer->mNumberChannels;
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}
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assert(output_channel_count == input_channel_count);
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size_t input_buffer_frame_size = od->asbd.mBytesPerFrame;
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size_t sample_size = input_buffer_frame_size / input_channel_count;
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size_t requested_bytes = in_number_frames * input_buffer_frame_size;
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if (requested_bytes > od->render_buffer_size)
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requested_bytes = od->render_buffer_size;
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size_t available_bytes = od->ring_buffer->pop(od->render_buffer, requested_bytes);
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/*
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Maybe this is paranoid but we have no way of knowing
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if the 'pop' above ended at a frame boundary. In case
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of an incomplete last frame, keep popping until the
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last frame is complete.
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*/
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while (true) {
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size_t incomplete_frame_bytes = available_bytes % input_buffer_frame_size;
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if (incomplete_frame_bytes == 0)
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break;
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available_bytes += od->ring_buffer->pop(
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od->render_buffer + available_bytes,
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input_buffer_frame_size - incomplete_frame_bytes
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);
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}
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od->condition.signal(); // We are done consuming from ring_buffer
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UInt32 available_frames = available_bytes / input_buffer_frame_size;
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/*
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To de-interleave the data in the input buffer so that it fits in
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the output buffers we divide the input buffer frames into 'sub frames'
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that fit into the output buffers.
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*/
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size_t sub_frame_offset = 0;
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for (unsigned int i = 0 ; i < buffer_list->mNumberBuffers; ++i) {
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output_buffer = &buffer_list->mBuffers[i];
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output_buffer_frame_size = output_buffer->mNumberChannels * sample_size;
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output_buffer->mDataByteSize = 0; // Record how much data we actually rendered
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for (UInt32 current_frame = 0; current_frame < available_frames; ++current_frame) {
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memcpy(
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(uint8_t *) output_buffer->mData + current_frame * output_buffer_frame_size,
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od->render_buffer + current_frame * input_buffer_frame_size + sub_frame_offset,
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output_buffer_frame_size
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);
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output_buffer->mDataByteSize += output_buffer_frame_size;
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}
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sub_frame_offset += output_buffer_frame_size;
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}
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return noErr;
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int count = in_number_frames * od->asbd.mBytesPerFrame;
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buffer_list->mBuffers[0].mDataByteSize =
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od->ring_buffer->pop((uint8_t *)buffer_list->mBuffers[0].mData,
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count);
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return noErr;
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}
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static bool
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@ -635,24 +602,8 @@ osx_output_enable(AudioOutput *ao, Error &error)
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return false;
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}
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if (oo->hog_device) {
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if (oo->hog_device) {
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osx_output_hog_device(oo->dev_id, true);
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}
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AURenderCallbackStruct callback;
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callback.inputProc = osx_render;
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callback.inputProcRefCon = oo;
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status =
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AudioUnitSetProperty(oo->au,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0,
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&callback, sizeof(callback));
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if (status != noErr) {
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AudioComponentInstanceDispose(oo->au);
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error.Set(osx_output_domain, status,
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"unable to set callback for OS X audio unit");
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return false;
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}
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return true;
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@ -665,9 +616,9 @@ osx_output_disable(AudioOutput *ao)
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AudioComponentInstanceDispose(oo->au);
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if (oo->hog_device) {
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if (oo->hog_device) {
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osx_output_hog_device(oo->dev_id, false);
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}
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}
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}
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static void
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@ -679,7 +630,6 @@ osx_output_close(AudioOutput *ao)
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AudioUnitUninitialize(od->au);
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delete od->ring_buffer;
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delete[] od->render_buffer;
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}
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static bool
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@ -736,6 +686,22 @@ osx_output_open(AudioOutput *ao, AudioFormat &audio_format,
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return false;
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}
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AURenderCallbackStruct callback;
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callback.inputProc = osx_render;
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callback.inputProcRefCon = od;
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status =
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AudioUnitSetProperty(od->au,
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kAudioUnitProperty_SetRenderCallback,
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kAudioUnitScope_Input, 0,
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&callback, sizeof(callback));
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if (status != noErr) {
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AudioComponentInstanceDispose(od->au);
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error.Set(osx_output_domain, status,
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"unable to set callback for OS X audio unit");
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return false;
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}
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status = AudioUnitInitialize(od->au);
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if (status != noErr) {
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osx_os_status_to_cstring(status, errormsg, sizeof(errormsg));
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@ -745,16 +711,17 @@ osx_output_open(AudioOutput *ao, AudioFormat &audio_format,
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return false;
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}
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/* create a ring buffer of 1s */
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od->ring_buffer = new boost::lockfree::spsc_queue<uint8_t>(audio_format.sample_rate * audio_format.GetFrameSize());
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UInt32 buffer_frame_size;
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status = osx_output_set_buffer_size(od->au, od->asbd, &buffer_frame_size);
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if (status != noErr) {
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osx_os_status_to_cstring(status, errormsg, sizeof(errormsg));
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error.Format(osx_output_domain, status,
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"Unable to set frame size: %s",
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errormsg);
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return false;
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}
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/*
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od->render_buffer_size is the maximum amount of data we
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render in the render callback. Allocate enough space
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for 0.1 s of frames.
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*/
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od->render_buffer_size = (audio_format.sample_rate/10) * audio_format.GetFrameSize();
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od->render_buffer = new uint8_t[od->render_buffer_size];
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od->ring_buffer = new boost::lockfree::spsc_queue<uint8_t>(buffer_frame_size);
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status = AudioOutputUnitStart(od->au);
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if (status != 0) {
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@ -774,20 +741,13 @@ osx_output_play(AudioOutput *ao, const void *chunk, size_t size,
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gcc_unused Error &error)
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{
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OSXOutput *od = (OSXOutput *)ao;
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{
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const ScopeLock protect(od->mutex);
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while (true) {
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if (od->ring_buffer->write_available() > 0)
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break;
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/* wait for some free space in the buffer */
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od->condition.wait(od->mutex);
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}
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while (!od->ring_buffer->write_available()) {
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struct timespec req;
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req.tv_sec = 0;
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req.tv_nsec = 25 * 1e6;
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nanosleep(&req, NULL);
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}
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return od->ring_buffer->push((uint8_t *) chunk, size);
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return od->ring_buffer->push((uint8_t *)chunk, size);
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}
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const struct AudioOutputPlugin osx_output_plugin = {
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