PlayerThread, ...: move to src/player/
This commit is contained in:
267
src/player/Control.cxx
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267
src/player/Control.cxx
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/*
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* Copyright (C) 2003-2015 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Control.hxx"
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#include "Idle.hxx"
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#include "DetachedSong.hxx"
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#include <algorithm>
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#include <assert.h>
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PlayerControl::PlayerControl(PlayerListener &_listener,
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MultipleOutputs &_outputs,
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unsigned _buffer_chunks,
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unsigned _buffered_before_play)
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:listener(_listener), outputs(_outputs),
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buffer_chunks(_buffer_chunks),
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buffered_before_play(_buffered_before_play),
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command(PlayerCommand::NONE),
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state(PlayerState::STOP),
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error_type(PlayerError::NONE),
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tagged_song(nullptr),
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next_song(nullptr),
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total_play_time(0),
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border_pause(false)
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{
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}
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PlayerControl::~PlayerControl()
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{
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delete next_song;
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delete tagged_song;
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}
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void
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PlayerControl::Play(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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if (state != PlayerState::STOP)
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SynchronousCommand(PlayerCommand::STOP);
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assert(next_song == nullptr);
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EnqueueSongLocked(song);
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assert(next_song == nullptr);
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Unlock();
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}
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void
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PlayerControl::Cancel()
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{
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LockSynchronousCommand(PlayerCommand::CANCEL);
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assert(next_song == nullptr);
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}
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void
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PlayerControl::Stop()
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{
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LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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}
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void
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PlayerControl::UpdateAudio()
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{
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LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
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}
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void
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PlayerControl::Kill()
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{
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assert(thread.IsDefined());
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LockSynchronousCommand(PlayerCommand::EXIT);
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thread.Join();
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idle_add(IDLE_PLAYER);
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}
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void
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PlayerControl::PauseLocked()
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{
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if (state != PlayerState::STOP) {
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SynchronousCommand(PlayerCommand::PAUSE);
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idle_add(IDLE_PLAYER);
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}
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}
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void
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PlayerControl::Pause()
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{
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Lock();
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PauseLocked();
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Unlock();
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}
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void
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PlayerControl::SetPause(bool pause_flag)
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{
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Lock();
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switch (state) {
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case PlayerState::STOP:
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break;
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case PlayerState::PLAY:
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if (pause_flag)
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PauseLocked();
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break;
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case PlayerState::PAUSE:
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if (!pause_flag)
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PauseLocked();
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break;
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}
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Unlock();
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}
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void
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PlayerControl::SetBorderPause(bool _border_pause)
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{
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Lock();
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border_pause = _border_pause;
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Unlock();
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}
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player_status
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PlayerControl::GetStatus()
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{
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player_status status;
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Lock();
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SynchronousCommand(PlayerCommand::REFRESH);
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status.state = state;
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if (state != PlayerState::STOP) {
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status.bit_rate = bit_rate;
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status.audio_format = audio_format;
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status.total_time = total_time;
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status.elapsed_time = elapsed_time;
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}
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Unlock();
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return status;
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}
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void
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PlayerControl::SetError(PlayerError type, Error &&_error)
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{
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assert(type != PlayerError::NONE);
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assert(_error.IsDefined());
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error_type = type;
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error = std::move(_error);
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}
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void
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PlayerControl::ClearError()
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{
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Lock();
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if (error_type != PlayerError::NONE) {
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error_type = PlayerError::NONE;
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error.Clear();
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}
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Unlock();
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}
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void
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PlayerControl::LockSetTaggedSong(const DetachedSong &song)
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{
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Lock();
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delete tagged_song;
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tagged_song = new DetachedSong(song);
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Unlock();
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}
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void
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PlayerControl::ClearTaggedSong()
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{
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delete tagged_song;
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tagged_song = nullptr;
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}
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void
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PlayerControl::EnqueueSong(DetachedSong *song)
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{
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assert(song != nullptr);
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Lock();
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EnqueueSongLocked(song);
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Unlock();
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}
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bool
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PlayerControl::Seek(DetachedSong *song, SongTime t)
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{
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assert(song != nullptr);
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Lock();
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delete next_song;
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next_song = song;
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seek_time = t;
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SynchronousCommand(PlayerCommand::SEEK);
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Unlock();
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assert(next_song == nullptr);
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idle_add(IDLE_PLAYER);
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return true;
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}
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void
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PlayerControl::SetCrossFade(float _cross_fade_seconds)
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{
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if (_cross_fade_seconds < 0)
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_cross_fade_seconds = 0;
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cross_fade.duration = _cross_fade_seconds;
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idle_add(IDLE_OPTIONS);
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}
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void
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PlayerControl::SetMixRampDb(float _mixramp_db)
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{
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cross_fade.mixramp_db = _mixramp_db;
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idle_add(IDLE_OPTIONS);
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}
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void
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PlayerControl::SetMixRampDelay(float _mixramp_delay_seconds)
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{
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cross_fade.mixramp_delay = _mixramp_delay_seconds;
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idle_add(IDLE_OPTIONS);
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}
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