output/Internal: move several flags to struct AudioOutputControl

This commit is contained in:
Max Kellermann 2017-05-22 23:40:20 +02:00
parent 2e65686fc0
commit 5eef146871
5 changed files with 37 additions and 47 deletions

View File

@ -25,6 +25,7 @@
#include "mixer/MixerControl.hxx" #include "mixer/MixerControl.hxx"
#include "notify.hxx" #include "notify.hxx"
#include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx"
#include "config/Block.hxx"
#include "Log.hxx" #include "Log.hxx"
#include <stdexcept> #include <stdexcept>
@ -47,7 +48,9 @@ AudioOutputControl::AudioOutputControl(AudioOutput *_output)
void void
AudioOutputControl::Configure(const ConfigBlock &block) AudioOutputControl::Configure(const ConfigBlock &block)
{ {
(void)block; tags = block.GetBlockValue("tags", true);
always_on = block.GetBlockValue("always_on", false);
enabled = block.GetBlockValue("enabled", true);
} }
const char * const char *
@ -68,21 +71,15 @@ AudioOutputControl::GetMixer() const
return output->mixer; return output->mixer;
} }
bool
AudioOutputControl::IsEnabled() const
{
return output->IsEnabled();
}
bool bool
AudioOutputControl::LockSetEnabled(bool new_value) AudioOutputControl::LockSetEnabled(bool new_value)
{ {
const std::lock_guard<Mutex> protect(mutex); const std::lock_guard<Mutex> protect(mutex);
if (new_value == output->enabled) if (new_value == enabled)
return false; return false;
output->enabled = new_value; enabled = new_value;
return true; return true;
} }
@ -90,7 +87,7 @@ bool
AudioOutputControl::LockToggleEnabled() AudioOutputControl::LockToggleEnabled()
{ {
const std::lock_guard<Mutex> protect(mutex); const std::lock_guard<Mutex> protect(mutex);
return output->enabled = !output->enabled; return enabled = !enabled;
} }
bool bool
@ -170,10 +167,10 @@ AudioOutputControl::DisableAsync()
void void
AudioOutputControl::EnableDisableAsync() AudioOutputControl::EnableDisableAsync()
{ {
if (output->enabled == output->really_enabled) if (enabled == output->really_enabled)
return; return;
if (output->enabled) if (enabled)
EnableAsync(); EnableAsync();
else else
DisableAsync(); DisableAsync();
@ -188,7 +185,7 @@ AudioOutputControl::Open(const AudioFormat audio_format, const MusicPipe &mp)
fail_timer.Reset(); fail_timer.Reset();
if (output->open && audio_format == request.audio_format) { if (output->open && audio_format == request.audio_format) {
assert(request.pipe == &mp || (output->always_on && output->pause)); assert(request.pipe == &mp || (always_on && output->pause));
if (!output->pause) if (!output->pause)
/* already open, already the right parameters /* already open, already the right parameters
@ -240,7 +237,7 @@ AudioOutputControl::LockUpdate(const AudioFormat audio_format,
{ {
const std::lock_guard<Mutex> protect(mutex); const std::lock_guard<Mutex> protect(mutex);
if (output->enabled && output->really_enabled) { if (enabled && output->really_enabled) {
if (force || !fail_timer.IsDefined() || if (force || !fail_timer.IsDefined() ||
fail_timer.Check(REOPEN_AFTER * 1000)) { fail_timer.Check(REOPEN_AFTER * 1000)) {
return Open(audio_format, mp); return Open(audio_format, mp);
@ -326,7 +323,7 @@ AudioOutputControl::LockAllowPlay()
void void
AudioOutputControl::LockRelease() AudioOutputControl::LockRelease()
{ {
if (output->always_on) if (always_on)
LockPauseAsync(); LockPauseAsync();
else else
LockCloseWait(); LockCloseWait();

View File

@ -119,6 +119,24 @@ class AudioOutputControl {
KILL KILL
} command = Command::NONE; } command = Command::NONE;
/**
* Will this output receive tags from the decoder? The
* default is true, but it may be configured to false to
* suppress sending tags to the output.
*/
bool tags;
/**
* Shall this output always play something (i.e. silence),
* even when playback is stopped?
*/
bool always_on;
/**
* Has the user enabled this device?
*/
bool enabled = true;
/** /**
* When this flag is set, the output thread will not do any * When this flag is set, the output thread will not do any
* playback. It will wait until the flag is cleared. * playback. It will wait until the flag is cleared.
@ -172,8 +190,12 @@ public:
gcc_pure gcc_pure
Mixer *GetMixer() const; Mixer *GetMixer() const;
gcc_pure /**
bool IsEnabled() const; * Caller must lock the mutex.
*/
bool IsEnabled() const {
return enabled;
}
/** /**
* @return true if the value has been modified * @return true if the value has been modified

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@ -171,10 +171,6 @@ AudioOutput::Configure(const ConfigBlock &block)
config_audio_format.Clear(); config_audio_format.Clear();
} }
tags = block.GetBlockValue("tags", true);
always_on = block.GetBlockValue("always_on", false);
enabled = block.GetBlockValue("enabled", true);
/* set up the filter chain */ /* set up the filter chain */
prepared_filter = filter_chain_new(); prepared_filter = filter_chain_new();

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@ -54,24 +54,6 @@ struct AudioOutput {
*/ */
Mixer *mixer = nullptr; Mixer *mixer = nullptr;
/**
* Will this output receive tags from the decoder? The
* default is true, but it may be configured to false to
* suppress sending tags to the output.
*/
bool tags;
/**
* Shall this output always play something (i.e. silence),
* even when playback is stopped?
*/
bool always_on;
/**
* Has the user enabled this device?
*/
bool enabled = true;
/** /**
* Is this device actually enabled, i.e. the "enable" method * Is this device actually enabled, i.e. the "enable" method
* has succeeded? * has succeeded?
@ -188,13 +170,6 @@ public:
return name; return name;
} }
/**
* Caller must lock the mutex.
*/
bool IsEnabled() const {
return enabled;
}
/** /**
* Caller must lock the mutex. * Caller must lock the mutex.
*/ */

View File

@ -270,7 +270,7 @@ try {
inline bool inline bool
AudioOutputControl::PlayChunk() AudioOutputControl::PlayChunk()
{ {
if (output->tags) { if (tags) {
const auto *tag = output->source.ReadTag(); const auto *tag = output->source.ReadTag();
if (tag != nullptr) { if (tag != nullptr) {
const ScopeUnlock unlock(mutex); const ScopeUnlock unlock(mutex);