output/control: always close the `AudioOutputSource` in `RELEASE`
Fixes a crash bug with `always_on` outputs which occurs because the `AudioOutputSource` still has a pointer to an outdated `MusicChunk`. Fixes #415
This commit is contained in:
parent
e097fef79e
commit
5eaf2b8fc3
2
NEWS
2
NEWS
|
@ -6,7 +6,7 @@ ver 0.21.2 (not yet released)
|
||||||
- ffmpeg: fix broken sound with certain codecs
|
- ffmpeg: fix broken sound with certain codecs
|
||||||
* output
|
* output
|
||||||
- alsa: fix high CPU usage with dmix
|
- alsa: fix high CPU usage with dmix
|
||||||
- httpd: fix two crash bugs
|
- httpd: fix three crash bugs
|
||||||
* mixer
|
* mixer
|
||||||
- alsa: fix more rounding errors
|
- alsa: fix more rounding errors
|
||||||
* fix zlib support
|
* fix zlib support
|
||||||
|
|
|
@ -467,7 +467,12 @@ AudioOutputControl::Task() noexcept
|
||||||
|
|
||||||
if (always_on) {
|
if (always_on) {
|
||||||
/* in "always_on" mode, the output is
|
/* in "always_on" mode, the output is
|
||||||
paused instead of being closed */
|
paused instead of being closed;
|
||||||
|
however we need to close the
|
||||||
|
AudioOutputSource because its data
|
||||||
|
have been invalidated by stopping
|
||||||
|
the actual playback */
|
||||||
|
source.Close();
|
||||||
InternalPause();
|
InternalPause();
|
||||||
} else {
|
} else {
|
||||||
InternalClose(false);
|
InternalClose(false);
|
||||||
|
|
Loading…
Reference in New Issue