fs: implemented standard directories API
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acba9c0f61
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5d85792178
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@ -380,6 +380,7 @@ libfs_a_SOURCES = \
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src/fs/AllocatedPath.cxx src/fs/AllocatedPath.hxx \
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src/fs/TextFile.cxx src/fs/TextFile.hxx \
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src/fs/FileSystem.cxx src/fs/FileSystem.hxx \
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src/fs/StandardDirectory.cxx src/fs/StandardDirectory.hxx \
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src/fs/DirectoryReader.hxx
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# database plugins
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@ -147,6 +147,7 @@ AC_SEARCH_LIBS([socket], [socket])
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AC_SEARCH_LIBS([gethostbyname], [nsl])
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AC_CHECK_FUNCS(pipe2 accept4)
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AC_CHECK_FUNCS(getpwnam_r getpwuid_r)
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MPD_OPTIONAL_FUNC(eventfd, eventfd, USE_EVENTFD)
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MPD_OPTIONAL_FUNC(signalfd, signalfd, USE_SIGNALFD)
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@ -0,0 +1,294 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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// Use X Desktop guidelines where applicable
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#if !defined(__APPLE__) && !defined(WIN32)
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#define USE_XDG
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#endif
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#include "StandardDirectory.hxx"
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#include "FileSystem.hxx"
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#include <array>
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#ifdef WIN32
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#include <windows.h>
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#include <shlobj.h>
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#else
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#include <stdlib.h>
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#include <sys/types.h>
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#include <unistd.h>
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#include <pwd.h>
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#endif
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#ifdef USE_XDG
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#include "util/CharUtil.hxx"
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#include "util/StringUtil.hxx"
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#include "TextFile.hxx"
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#include <string.h>
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#include <utility>
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#endif
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#ifndef WIN32
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class PasswdEntry
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{
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#if defined(HAVE_GETPWNAM_R) || defined(HAVE_GETPWUID_R)
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std::array<char, 16 * 1024> buf;
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passwd pw;
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#endif
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passwd *result;
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public:
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PasswdEntry() : result(nullptr) { }
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bool ReadByName(const char *name) {
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#ifdef HAVE_GETPWNAM_R
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getpwnam_r(name, &pw, buf.data(), buf.size(), &result);
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#else
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result = getpwnam(name);
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#endif
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return result != nullptr;
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}
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bool ReadByUid(uid_t uid) {
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#ifdef HAVE_GETPWUID_R
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getpwuid_r(uid, &pw, buf.data(), buf.size(), &result);
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#else
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result = getpwuid(uid);
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#endif
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return result != nullptr;
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}
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const passwd *operator->() {
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assert(result != nullptr);
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return result;
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}
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};
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#endif
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static inline bool IsValidPathString(PathTraitsFS::const_pointer path)
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{
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return path != nullptr && *path != '\0';
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}
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static inline bool IsValidDir(PathTraitsFS::const_pointer dir)
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{
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return PathTraitsFS::IsAbsolute(dir) &&
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DirectoryExists(Path::FromFS(dir));
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}
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static inline AllocatedPath SafePathFromFS(PathTraitsFS::const_pointer dir)
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{
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if (IsValidPathString(dir) && IsValidDir(dir))
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return AllocatedPath::FromFS(dir);
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return AllocatedPath::Null();
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}
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#ifdef WIN32
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static AllocatedPath GetStandardDir(int folder_id)
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{
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std::array<char, MAX_PATH> dir;
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auto ret = SHGetFolderPath(nullptr, folder_id | CSIDL_FLAG_DONT_VERIFY,
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nullptr, SHGFP_TYPE_CURRENT, dir.data());
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if (FAILED(ret))
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return AllocatedPath::Null();
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return SafePathFromFS(dir.data());
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}
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#endif
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#ifdef USE_XDG
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static const char home_prefix[] = "$HOME/";
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static bool ParseConfigLine(const char *line, const char *dir_name,
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AllocatedPath &result_dir)
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{
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// strip leading white space
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line = strchug_fast(line);
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// check for end-of-line or comment
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if (*line == '\0' || *line == '#')
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return false;
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// check if current setting is for requested dir
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if (!StringStartsWith(line, dir_name))
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return false;
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line += strlen(dir_name);
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// strip equals sign and spaces around it
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line = strchug_fast(line);
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if (*line != '=')
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return false;
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++line;
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line = strchug_fast(line);
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// check if path is quoted
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bool quoted = false;
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if (*line == '"') {
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++line;
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quoted = true;
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}
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// check if path is relative to $HOME
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bool home_relative = false;
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if (StringStartsWith(line, home_prefix)) {
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line += strlen(home_prefix);
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home_relative = true;
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}
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const char *line_end;
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// find end of the string
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if (quoted) {
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line_end = strrchr(line, '"');
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if (line_end == nullptr)
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return true;
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} else {
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line_end = line + strlen(line);
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while (line < line_end && IsWhitespaceNotNull(line_end[-1]))
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--line_end;
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}
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// check for empty result
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if (line == line_end)
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return true;
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// build the result path
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std::string path(line, line_end);
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auto result = AllocatedPath::Null();
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if (home_relative) {
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auto home = GetHomeDir();
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if (home.IsNull())
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return true;
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result = AllocatedPath::Build(home, path.c_str());
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} else {
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result = AllocatedPath::FromFS(std::move(path));
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}
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if (IsValidDir(result.c_str())) {
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result_dir = std::move(result);
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return true;
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}
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return true;
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}
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static AllocatedPath GetUserDir(const char *name)
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{
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auto result = AllocatedPath::Null();
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auto config_dir = GetUserConfigDir();
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if (config_dir.IsNull())
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return result;
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auto dirs_file = AllocatedPath::Build(config_dir, "user-dirs.dirs");
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TextFile input(dirs_file);
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if (input.HasFailed())
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return result;
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const char *line;
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while ((line = input.ReadLine()) != nullptr)
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if (ParseConfigLine(line, name, result))
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return result;
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return result;
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}
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#endif
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AllocatedPath GetUserConfigDir()
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{
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#if defined(WIN32)
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return GetStandardDir(CSIDL_LOCAL_APPDATA);
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#elif defined(USE_XDG)
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// Check for $XDG_CONFIG_HOME
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auto config_home = getenv("XDG_CONFIG_HOME");
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if (IsValidPathString(config_home) && IsValidDir(config_home))
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return AllocatedPath::FromFS(config_home);
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// Check for $HOME/.config
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auto home = GetHomeDir();
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if (!home.IsNull()) {
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AllocatedPath fallback = AllocatedPath::Build(home, ".config");
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if (IsValidDir(fallback.c_str()))
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return fallback;
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}
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return AllocatedPath::Null();
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#else
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return AllocatedPath::Null();
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#endif
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}
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AllocatedPath GetUserMusicDir()
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{
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#if defined(WIN32)
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return GetStandardDir(CSIDL_MYMUSIC);
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#elif defined(USE_XDG)
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return GetUserDir("XDG_MUSIC_DIR");
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#else
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return AllocatedPath::Null();
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#endif
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}
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#ifdef WIN32
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AllocatedPath GetSystemConfigDir()
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{
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return GetStandardDir(CSIDL_COMMON_APPDATA);
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}
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AllocatedPath GetAppBaseDir()
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{
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std::array<char, MAX_PATH> app;
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auto ret = GetModuleFileName(nullptr, app.data(), app.size());
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// Check for error
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if (ret == 0)
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return AllocatedPath::Null();
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// Check for truncation
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if (ret == app.size() && GetLastError() == ERROR_INSUFFICIENT_BUFFER)
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return AllocatedPath::Null();
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auto app_path = AllocatedPath::FromFS(app.data());
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return app_path.GetDirectoryName().GetDirectoryName();
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}
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#else
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AllocatedPath GetHomeDir()
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{
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auto home = getenv("HOME");
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if (IsValidPathString(home) && IsValidDir(home))
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return AllocatedPath::FromFS(home);
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PasswdEntry pw;
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if (pw.ReadByUid(getuid()))
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return SafePathFromFS(pw->pw_dir);
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return AllocatedPath::Null();
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}
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AllocatedPath GetHomeDir(const char *user_name)
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{
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assert(user_name != nullptr);
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PasswdEntry pw;
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if (pw.ReadByName(user_name))
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return SafePathFromFS(pw->pw_dir);
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return AllocatedPath::Null();
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}
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#endif
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@ -0,0 +1,64 @@
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_FS_STANDARD_DIRECTORY_HXX
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#define MPD_FS_STANDARD_DIRECTORY_HXX
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#include "check.h"
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#include "AllocatedPath.hxx"
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/**
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* Obtains configuration directory for the current user.
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*/
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AllocatedPath GetUserConfigDir();
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/**
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* Obtains music directory for the current user.
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*/
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AllocatedPath GetUserMusicDir();
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#ifdef WIN32
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/**
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* Obtains system configuration directory.
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*/
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AllocatedPath GetSystemConfigDir();
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/**
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* Obtains application application base directory.
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* Application base directory is a directory that contains 'bin' folder
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* for current executable.
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*/
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AllocatedPath GetAppBaseDir();
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#else
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/**
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* Obtains home directory for the current user.
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*/
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AllocatedPath GetHomeDir();
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/**
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* Obtains home directory for the specified user.
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*/
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AllocatedPath GetHomeDir(const char *user_name);
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#endif
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#endif
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