Partition: use CallbackMaskMonitor, replacing class GlobalEvents::Monitor
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@@ -112,17 +112,6 @@ struct Instance final
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Database *GetDatabase(Error &error);
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#endif
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/**
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* A tag in the play queue has been modified by the player
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* thread. Propagate the change to all subsystems.
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*/
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void TagModified();
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/**
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* Synchronize the player with the play queue.
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*/
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void SyncWithPlayer();
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private:
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#ifdef ENABLE_DATABASE
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virtual void OnDatabaseModified() override;
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