Client: use std::deque for messages
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@@ -120,9 +120,6 @@ client_new(struct player_control *player_control,
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client->send_buf_used = 0;
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client->messages = NULL;
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client->num_messages = 0;
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(void)send(fd, GREETING, sizeof(GREETING) - 1, 0);
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client_list_add(client);
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