Client: use std::deque for messages

This commit is contained in:
Max Kellermann
2013-01-03 18:07:48 +01:00
parent 5155b0f608
commit 59400d38a9
5 changed files with 10 additions and 41 deletions

View File

@@ -120,9 +120,6 @@ client_new(struct player_control *player_control,
client->send_buf_used = 0;
client->messages = NULL;
client->num_messages = 0;
(void)send(fd, GREETING, sizeof(GREETING) - 1, 0);
client_list_add(client);