player/Thread: remove unnecessary StartDecoder() call
Let Run() do this in the next loop iteration.
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@ -784,11 +784,6 @@ Player::ProcessCommand(std::unique_lock<Mutex> &lock) noexcept
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queued = true;
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queued = true;
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pc.CommandFinished();
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pc.CommandFinished();
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if (!decoder_starting && dc.IsIdle())
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StartDecoder(lock, std::make_shared<MusicPipe>(),
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false);
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break;
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break;
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case PlayerCommand::PAUSE:
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case PlayerCommand::PAUSE:
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