output: removed audio_output.convertAudioFormat
Instead of checking convertAudioFormat, we can simply check if reqAudioFormat is defined. This saves 4 bytes in the struct.
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@ -60,7 +60,6 @@ struct audio_output {
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const struct audio_output_plugin *plugin;
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int convertAudioFormat;
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struct audio_format inAudioFormat;
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struct audio_format outAudioFormat;
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struct audio_format reqAudioFormat;
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@ -33,7 +33,7 @@ int audio_output_open(struct audio_output *audioOutput,
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audioOutput->inAudioFormat = *audioFormat;
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if (audioOutput->convertAudioFormat) {
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if (audio_format_defined(&audioOutput->reqAudioFormat)) {
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audioOutput->outAudioFormat = audioOutput->reqAudioFormat;
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} else {
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audioOutput->outAudioFormat = audioOutput->inAudioFormat;
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@ -86,25 +86,22 @@ int audio_output_init(struct audio_output *ao, ConfigParam * param)
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ao->plugin = plugin;
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ao->open = 0;
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ao->convertAudioFormat = 0;
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ao->sameInAndOutFormats = 0;
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ao->convBuffer = NULL;
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ao->convBufferLen = 0;
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memset(&ao->inAudioFormat, 0, sizeof(ao->inAudioFormat));
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memset(&ao->outAudioFormat, 0, sizeof(ao->outAudioFormat));
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memset(&ao->reqAudioFormat, 0, sizeof(ao->reqAudioFormat));
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memset(&ao->convState, 0, sizeof(ConvState));
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if (format) {
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ao->convertAudioFormat = 1;
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if (0 != parseAudioConfig(&ao->reqAudioFormat, format)) {
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FATAL("error parsing format at line %i\n", bp->line);
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}
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ao->outAudioFormat = ao->reqAudioFormat;
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}
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} else
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audio_format_clear(&ao->reqAudioFormat);
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if (plugin->init(ao, param) != 0)
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return 0;
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