command: don't restart player in the "status" command

Don't attempt to restart the player if it was stopped, but there were
still songs left on the playlist.  This looks like it has been a
workaround for a bug which has been fixed long time ago.
This commit is contained in:
Max Kellermann 2009-01-21 16:17:57 +01:00
parent 699b31178d
commit 5541015ac6
3 changed files with 3 additions and 4 deletions

View File

@ -451,7 +451,6 @@ handle_status(struct client *client,
int updateJobId;
int song;
playPlaylistIfPlayerStopped();
switch (getPlayerState()) {
case PLAYER_STATE_STOP:
state = "stop";

View File

@ -861,6 +861,8 @@ enum playlist_result playPlaylistById(int id, int stopOnError)
return playPlaylist(song, stopOnError);
}
static void playPlaylistIfPlayerStopped(void);
void syncPlayerAndPlaylist(void)
{
if (playlist_state != PLAYLIST_STATE_PLAY)
@ -911,7 +913,7 @@ void nextSongInPlaylist(void)
}
}
void playPlaylistIfPlayerStopped(void)
static void playPlaylistIfPlayerStopped(void)
{
if (getPlayerState() == PLAYER_STATE_STOP) {
enum player_error error = getPlayerError();

View File

@ -149,8 +149,6 @@ int getPlaylistLength(void);
unsigned long getPlaylistVersion(void);
void playPlaylistIfPlayerStopped(void);
enum playlist_result seekSongInPlaylist(unsigned song, float seek_time);
enum playlist_result seekSongInPlaylistById(unsigned id, float seek_time);