player_thread: fill buffer after seeking

After a seek, wait until enough new chunks are decoded before starting
playback.  If this takes too long, send silence chunks to the audio
outputs meanwhile.
This commit is contained in:
Max Kellermann
2009-03-10 21:19:51 +01:00
parent 2b57863144
commit 538701e7c6
2 changed files with 10 additions and 3 deletions

View File

@@ -300,9 +300,8 @@ static bool player_seek_decoder(struct player *player)
player->xfade = XFADE_UNKNOWN;
/* abort buffering when the user has requested
a seek */
player->buffering = false;
/* re-fill the buffer after seeking */
player->buffering = true;
audio_output_all_cancel();
@@ -588,6 +587,13 @@ static void do_play(void)
if (music_pipe_size(player.pipe) < pc.buffered_before_play &&
!decoder_is_idle()) {
/* not enough decoded buffer space yet */
if (!player.paused &&
audio_format_defined(&player.play_audio_format) &&
audio_output_all_check() < 4 &&
!player_send_silence(&player))
break;
notify_wait(&pc.notify);
continue;
} else {