decoder/Plugin: simplify compile-time initialization

Add a `constexpr` constructor and several `constexpr` methods to
construct a DecoderPlugin at compile time, in a way which allows
adding new methods later without having to edit each plugin.
This commit is contained in:
Max Kellermann
2019-06-15 14:44:37 +02:00
parent aebb1baad8
commit 527642a90b
23 changed files with 171 additions and 286 deletions

View File

@@ -774,15 +774,8 @@ static const char *const ffmpeg_mime_types[] = {
nullptr
};
const struct DecoderPlugin ffmpeg_decoder_plugin = {
"ffmpeg",
ffmpeg_init,
ffmpeg_finish,
ffmpeg_decode,
nullptr,
nullptr,
ffmpeg_scan_stream,
nullptr,
ffmpeg_suffixes,
ffmpeg_mime_types
};
constexpr DecoderPlugin ffmpeg_decoder_plugin =
DecoderPlugin("ffmpeg", ffmpeg_decode, ffmpeg_scan_stream)
.WithInit(ffmpeg_init, ffmpeg_finish)
.WithSuffixes(ffmpeg_suffixes)
.WithMimeTypes(ffmpeg_mime_types);