treewide: replace lock_guard with scoped_lock

SonarLint reports the latter to be better:

std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).

Signed-off-by: Rosen Penev <rosenp@gmail.com>
This commit is contained in:
Rosen Penev
2021-11-11 16:19:32 -08:00
parent a8c77a6fba
commit 4e0e4c00bf
64 changed files with 196 additions and 196 deletions

View File

@@ -160,7 +160,7 @@ PlayerControl::LockSetPause(bool pause_flag) noexcept
void
PlayerControl::LockSetBorderPause(bool _border_pause) noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
border_pause = _border_pause;
}
@@ -198,14 +198,14 @@ PlayerControl::SetError(PlayerError type, std::exception_ptr &&_error) noexcept
void
PlayerControl::LockClearError() noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
ClearError();
}
void
PlayerControl::LockSetTaggedSong(const DetachedSong &song) noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
tagged_song.reset();
tagged_song = std::make_unique<DetachedSong>(song);
}
@@ -225,7 +225,7 @@ PlayerControl::ReadTaggedSong() noexcept
std::unique_ptr<DetachedSong>
PlayerControl::LockReadTaggedSong() noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
return ReadTaggedSong();
}