treewide: replace lock_guard with scoped_lock

SonarLint reports the latter to be better:

std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).

Signed-off-by: Rosen Penev <rosenp@gmail.com>
This commit is contained in:
Rosen Penev
2021-11-11 16:19:32 -08:00
parent a8c77a6fba
commit 4e0e4c00bf
64 changed files with 196 additions and 196 deletions

View File

@@ -231,7 +231,7 @@ public:
[[gnu::pure]]
bool LockIsIdle() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
return IsIdle();
}
@@ -241,7 +241,7 @@ public:
[[gnu::pure]]
bool LockIsStarting() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
return IsStarting();
}
@@ -253,7 +253,7 @@ public:
[[gnu::pure]]
bool LockHasFailed() const noexcept {
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
return HasFailed();
}
@@ -284,7 +284,7 @@ public:
* Like CheckRethrowError(), but locks and unlocks the object.
*/
void LockCheckRethrowError() const {
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
CheckRethrowError();
}
@@ -360,7 +360,7 @@ private:
}
void LockAsynchronousCommand(DecoderCommand cmd) noexcept {
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
command = cmd;
Signal();
}