treewide: replace lock_guard with scoped_lock

SonarLint reports the latter to be better:

std::scoped_lock basically provides the same feature as std::lock_guard,
but is more generic: It can lock several mutexes at the same time, with a
deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code
to perform simultaneous locking with std::lock_guard is significantly more
complex. Therefore, it is simpler to use std::scoped_lock all the time,
even when locking only one mutex (there will be no performance impact).

Signed-off-by: Rosen Penev <rosenp@gmail.com>
This commit is contained in:
Rosen Penev
2021-11-11 16:19:32 -08:00
parent a8c77a6fba
commit 4e0e4c00bf
64 changed files with 196 additions and 196 deletions

View File

@@ -27,7 +27,7 @@
bool
MusicPipe::Contains(const MusicChunk *chunk) const noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
for (const MusicChunk *i = head.get(); i != nullptr; i = i->next.get())
if (i == chunk)
@@ -41,7 +41,7 @@ MusicPipe::Contains(const MusicChunk *chunk) const noexcept
MusicChunkPtr
MusicPipe::Shift() noexcept
{
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
auto chunk = std::move(head);
if (chunk != nullptr) {
@@ -81,7 +81,7 @@ MusicPipe::Push(MusicChunkPtr chunk) noexcept
assert(!chunk->IsEmpty());
assert(chunk->length == 0 || chunk->audio_format.IsValid());
const std::lock_guard<Mutex> protect(mutex);
const std::scoped_lock<Mutex> protect(mutex);
assert(size > 0 || !audio_format.IsDefined());
assert(!audio_format.IsDefined() ||