treewide: replace lock_guard with scoped_lock
SonarLint reports the latter to be better: std::scoped_lock basically provides the same feature as std::lock_guard, but is more generic: It can lock several mutexes at the same time, with a deadlock prevention mechanism (see {rule:cpp:S5524}). The equivalent code to perform simultaneous locking with std::lock_guard is significantly more complex. Therefore, it is simpler to use std::scoped_lock all the time, even when locking only one mutex (there will be no performance impact). Signed-off-by: Rosen Penev <rosenp@gmail.com>
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@@ -27,7 +27,7 @@
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bool
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MusicPipe::Contains(const MusicChunk *chunk) const noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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const std::scoped_lock<Mutex> protect(mutex);
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for (const MusicChunk *i = head.get(); i != nullptr; i = i->next.get())
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if (i == chunk)
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@@ -41,7 +41,7 @@ MusicPipe::Contains(const MusicChunk *chunk) const noexcept
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MusicChunkPtr
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MusicPipe::Shift() noexcept
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{
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const std::lock_guard<Mutex> protect(mutex);
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const std::scoped_lock<Mutex> protect(mutex);
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auto chunk = std::move(head);
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if (chunk != nullptr) {
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@@ -81,7 +81,7 @@ MusicPipe::Push(MusicChunkPtr chunk) noexcept
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assert(!chunk->IsEmpty());
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assert(chunk->length == 0 || chunk->audio_format.IsValid());
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const std::lock_guard<Mutex> protect(mutex);
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const std::scoped_lock<Mutex> protect(mutex);
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assert(size > 0 || !audio_format.IsDefined());
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assert(!audio_format.IsDefined() ||
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