db/simple: create dedicated directory
This commit is contained in:
239
src/db/plugins/simple/Directory.hxx
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239
src/db/plugins/simple/Directory.hxx
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/*
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* Copyright (C) 2003-2014 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_DIRECTORY_HXX
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#define MPD_DIRECTORY_HXX
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#include "check.h"
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#include "util/list.h"
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#include "Compiler.h"
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#include "db/Visitor.hxx"
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#include "db/PlaylistVector.hxx"
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#include <string>
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static constexpr unsigned DEVICE_INARCHIVE = -1;
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static constexpr unsigned DEVICE_CONTAINER = -2;
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#define directory_for_each_child(pos, directory) \
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list_for_each_entry(pos, &(directory).children, siblings)
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#define directory_for_each_child_safe(pos, n, directory) \
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list_for_each_entry_safe(pos, n, &(directory).children, siblings)
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#define directory_for_each_song(pos, directory) \
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list_for_each_entry(pos, &(directory).songs, siblings)
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#define directory_for_each_song_safe(pos, n, directory) \
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list_for_each_entry_safe(pos, n, &(directory).songs, siblings)
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struct Song;
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struct db_visitor;
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class SongFilter;
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class Error;
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struct Directory {
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/**
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* Pointers to the siblings of this directory within the
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* parent directory. It is unused (undefined) in the root
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* directory.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head siblings;
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/**
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* A doubly linked list of child directories.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head children;
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/**
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* A doubly linked list of songs within this directory.
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*
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* This attribute is protected with the global #db_mutex.
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* Read access in the update thread does not need protection.
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*/
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struct list_head songs;
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PlaylistVector playlists;
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Directory *parent;
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time_t mtime;
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unsigned inode, device;
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bool have_stat; /* not needed if ino_t == dev_t == 0 is impossible */
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std::string path;
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public:
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Directory(std::string &&_path_utf8, Directory *_parent);
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~Directory();
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/**
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* Create a new root #Directory object.
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*/
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gcc_malloc
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static Directory *NewRoot() {
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return new Directory(std::string(), nullptr);
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}
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/**
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* Remove this #Directory object from its parent and free it. This
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* must not be called with the root Directory.
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*
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* Caller must lock the #db_mutex.
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*/
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void Delete();
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/**
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* Create a new #Directory object as a child of the given one.
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*
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* Caller must lock the #db_mutex.
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*
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* @param name_utf8 the UTF-8 encoded name of the new sub directory
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*/
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gcc_malloc
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Directory *CreateChild(const char *name_utf8);
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/**
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* Caller must lock the #db_mutex.
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*/
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gcc_pure
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const Directory *FindChild(const char *name) const;
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gcc_pure
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Directory *FindChild(const char *name) {
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const Directory *cthis = this;
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return const_cast<Directory *>(cthis->FindChild(name));
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}
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/**
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* Look up a sub directory, and create the object if it does not
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* exist.
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*
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* Caller must lock the #db_mutex.
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*/
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Directory *MakeChild(const char *name_utf8) {
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Directory *child = FindChild(name_utf8);
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if (child == nullptr)
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child = CreateChild(name_utf8);
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return child;
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}
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/**
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* Looks up a directory by its relative URI.
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*
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* @param uri the relative URI
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* @return the Directory, or nullptr if none was found
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*/
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gcc_pure
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Directory *LookupDirectory(const char *uri);
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gcc_pure
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bool IsEmpty() const {
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return list_empty(&children) &&
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list_empty(&songs) &&
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playlists.empty();
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}
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gcc_pure
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const char *GetPath() const {
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return path.c_str();
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}
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/**
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* Returns the base name of the directory.
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*/
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gcc_pure
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const char *GetName() const;
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/**
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* Is this the root directory of the music database?
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*/
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gcc_pure
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bool IsRoot() const {
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return parent == nullptr;
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}
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/**
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* Look up a song in this directory by its name.
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*
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* Caller must lock the #db_mutex.
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*/
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gcc_pure
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const Song *FindSong(const char *name_utf8) const;
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gcc_pure
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Song *FindSong(const char *name_utf8) {
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const Directory *cthis = this;
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return const_cast<Song *>(cthis->FindSong(name_utf8));
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}
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/**
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* Looks up a song by its relative URI.
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*
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* Caller must lock the #db_mutex.
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*
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* @param uri the relative URI
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* @return the song, or nullptr if none was found
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*/
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gcc_pure
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Song *LookupSong(const char *uri);
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/**
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* Add a song object to this directory. Its "parent" attribute must
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* be set already.
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*/
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void AddSong(Song *song);
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/**
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* Remove a song object from this directory (which effectively
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* invalidates the song object, because the "parent" attribute becomes
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* stale), but does not free it.
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*/
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void RemoveSong(Song *song);
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/**
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* Caller must lock the #db_mutex.
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*/
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void PruneEmpty();
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/**
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* Sort all directory entries recursively.
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*
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* Caller must lock the #db_mutex.
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*/
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void Sort();
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/**
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* Caller must lock #db_mutex.
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*/
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bool Walk(bool recursive, const SongFilter *match,
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VisitDirectory visit_directory, VisitSong visit_song,
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VisitPlaylist visit_playlist,
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Error &error) const;
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gcc_pure
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LightDirectory Export() const;
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};
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#endif
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