interface/connection malloc reductions from mpd-ke

This patch massively reduces the amount of heap allocations at
the interface/command layer.  Most commands with minimal output
should not allocate memory from the heap at all.  Things like
repeatedly polling status, currentsong, and volume changes
should be faster as a result, and more importantly, not a source
of memory fragmentation.

These changes should be safe in that there's no way for a
remote-client to corrupt memory or otherwise do bad stuff to
MPD, but an extra set of eyes to review would be good.  Of
course there's never any warranty :)

No longer do we use FILE * structures in the interface, which means
we don't have to allocate any new memory for most connections.

Now, before you go on about losing the buffering that FILE *
+implies+, remember that myfprintf() never took advantage of
any of the stdio buffering features.

To reduce the diff and make bugs easier to spot in the diff,
I've kept myfprintf in places where we write to files (and not
network interfaces).  Expect myfprintf to go away entirely soon
(we'll use fprintf for writing regular files).

git-svn-id: https://svn.musicpd.org/mpd/trunk@4483 09075e82-0dd4-0310-85a5-a0d7c8717e4f
This commit is contained in:
Eric Wong
2006-07-30 03:43:38 +00:00
parent 4d5b8509eb
commit 4cf5d04ca1
32 changed files with 1080 additions and 800 deletions

View File

@@ -156,14 +156,11 @@ int playerInitReal()
return 0;
}
int playerPlay(FILE * fp, Song * song)
int playerPlay(int fd, Song * song)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (fp == NULL)
fp = stderr;
if (playerStop(fp) < 0)
if (playerStop(fd) < 0)
return -1;
if (song->tag)
@@ -189,7 +186,7 @@ int playerPlay(FILE * fp, Song * song)
return 0;
}
int playerStop(FILE * fp)
int playerStop(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
@@ -219,7 +216,7 @@ void playerKill()
kill(pid, SIGTERM);
}
int playerPause(FILE * fp)
int playerPause(int fd)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
@@ -232,7 +229,7 @@ int playerPause(FILE * fp)
return 0;
}
int playerSetPause(FILE * fp, int pause)
int playerSetPause(int fd, int pause)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
@@ -242,11 +239,11 @@ int playerSetPause(FILE * fp, int pause)
switch (pc->state) {
case PLAYER_STATE_PLAY:
if (pause)
playerPause(fp);
playerPause(fd);
break;
case PLAYER_STATE_PAUSE:
if (!pause)
playerPause(fp);
playerPause(fd);
break;
}
@@ -329,7 +326,7 @@ void playerCloseAudio()
PlayerControl *pc = &(getPlayerData()->playerControl);
if (getPlayerPid() > 0) {
if (playerStop(stderr) < 0)
if (playerStop(STDERR_FILENO) < 0)
return;
pc->closeAudio = 1;
}
@@ -393,12 +390,12 @@ void playerQueueUnlock()
}
}
int playerSeek(FILE * fp, Song * song, float time)
int playerSeek(int fd, Song * song, float time)
{
PlayerControl *pc = &(getPlayerData()->playerControl);
if (pc->state == PLAYER_STATE_STOP) {
commandError(fp, ACK_ERROR_PLAYER_SYNC,
commandError(fd, ACK_ERROR_PLAYER_SYNC,
"player not currently playing", NULL);
return -1;
}