util/{Const,Writable}Buffer, ...: rename IsEmpty() to empty(), imitating STL

This commit is contained in:
Max Kellermann
2017-11-10 19:24:33 +01:00
parent 523051132d
commit 49784513b1
51 changed files with 142 additions and 142 deletions

View File

@@ -259,7 +259,7 @@ AudioOutputControl::PlayChunk() noexcept
while (command == Command::NONE) {
const auto data = source.PeekData();
if (data.IsEmpty())
if (data.empty())
break;
if (skip_delay)