util/{Const,Writable}Buffer, ...: rename IsEmpty() to empty(), imitating STL
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@@ -259,7 +259,7 @@ AudioOutputControl::PlayChunk() noexcept
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while (command == Command::NONE) {
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const auto data = source.PeekData();
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if (data.IsEmpty())
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if (data.empty())
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break;
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if (skip_delay)
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