util/{Const,Writable}Buffer, ...: rename IsEmpty() to empty(), imitating STL

This commit is contained in:
Max Kellermann
2017-11-10 19:24:33 +01:00
parent 523051132d
commit 49784513b1
51 changed files with 142 additions and 142 deletions

View File

@@ -25,7 +25,7 @@ bool
DecoderBuffer::Fill()
{
auto w = buffer.Write();
if (w.IsEmpty())
if (w.empty())
/* buffer is full */
return false;