util/{Const,Writable}Buffer, ...: rename IsEmpty() to empty(), imitating STL

This commit is contained in:
Max Kellermann
2017-11-10 19:24:33 +01:00
parent 523051132d
commit 49784513b1
51 changed files with 142 additions and 142 deletions

View File

@@ -95,7 +95,7 @@ handle_pause(Client &client, Request args, gcc_unused Response &r)
{
auto &pc = client.GetPlayerControl();
if (!args.IsEmpty()) {
if (!args.empty()) {
bool pause_flag = args.ParseBool(0);
pc.LockSetPause(pause_flag);
} else