mikmod: fix compilation on Windows
NarrowPath is needed. Signed-off-by: Rosen Penev <rosenp@gmail.com>
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@ -7,6 +7,7 @@
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#include "lib/fmt/PathFormatter.hxx"
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#include "lib/fmt/RuntimeError.hxx"
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#include "tag/Handler.hxx"
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#include "fs/NarrowPath.hxx"
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#include "fs/Path.hxx"
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#include "util/Domain.hxx"
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#include "Log.hxx"
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@ -128,9 +129,10 @@ mikmod_decoder_finish() noexcept
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static void
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mikmod_decoder_file_decode(DecoderClient &client, Path path_fs)
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{
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auto np = NarrowPath(path_fs);
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/* deconstify the path because libmikmod wants a non-const
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string pointer */
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char *const path2 = const_cast<char *>(path_fs.c_str());
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const auto path2 = const_cast<char *>(np.c_str());
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MODULE *handle;
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int ret;
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@ -167,9 +169,10 @@ mikmod_decoder_file_decode(DecoderClient &client, Path path_fs)
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static bool
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mikmod_decoder_scan_file(Path path_fs, TagHandler &handler) noexcept
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{
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auto np = NarrowPath(path_fs);
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/* deconstify the path because libmikmod wants a non-const
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string pointer */
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char *const path2 = const_cast<char *>(path_fs.c_str());
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const auto path2 = const_cast<char *>(np.c_str());
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MODULE *handle = Player_Load(path2, 128, 0);
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