#1) Fix a potential security hole, where mpd sends a line from a playlist to a client if the line is too long. But this is a rare circumstance, since the file would need to have a .m3u suffix and the line would need to be very long.
#2) Fix qball's bug, basically when we try todo initial buffering in decodeStart(), sleep for a few seconds after each attempt to finish init'ing the connection and begin buffering. git-svn-id: https://svn.musicpd.org/mpd/trunk@2236 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@@ -286,7 +286,11 @@ void decodeStart(PlayerControl * pc, OutputBuffer * cb, DecoderControl * dc) {
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dc->start = 0;
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while(!inputStreamAtEOF(&inStream) && bufferInputStream(&inStream) < 0
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&& !dc->stop);
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&& !dc->stop)
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{
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/* sleep so we don't consume 100% of the cpu */
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my_usleep(1000);
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}
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if(dc->stop) {
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dc->state = DECODE_STATE_STOP;
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