player_thread: pause when all audio outputs fail to play
When all audio outputs have been closed due to failures, pause the playback instead of stopping it. This way, the user may resume at the current position after the problem has been dealt with.
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@@ -549,6 +549,12 @@ play_next_chunk(struct player *player)
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if (!success) {
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music_buffer_return(player_buffer, chunk);
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/* pause: the user may resume playback as soon as an
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audio output becomes available */
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pc.state = PLAYER_STATE_PAUSE;
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player->paused = true;
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return false;
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}
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@@ -708,8 +714,7 @@ static void do_play(void)
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/* at least one music chunk is ready - send it
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to the audio output */
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if (!play_next_chunk(&player))
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break;
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play_next_chunk(&player);
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} else if (audio_output_all_check() > 0) {
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/* not enough data from decoder, but the
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output thread is still busy, so it's
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