player/Thread: never reuse decoder when switching radio streams

When switching to another song manually, the player checks if the
decoder is already decoding that song; if so, it will attempt to reuse
it by seeking it to the new position.  That however fails if the
decoder is not seekable (e.g. a radio stream) which leaves the user
unable to switch to that song with the bogus error message "Not
seekable".
This commit is contained in:
Max Kellermann
2018-04-25 21:19:26 +02:00
parent a2340c313f
commit 44b200240f
3 changed files with 10 additions and 3 deletions

View File

@@ -308,9 +308,14 @@ struct DecoderControl {
bool IsCurrentSong(const DetachedSong &_song) const noexcept;
gcc_pure
bool LockIsCurrentSong(const DetachedSong &_song) const noexcept {
bool IsSeekableCurrentSong(const DetachedSong &_song) const noexcept {
return seekable && IsCurrentSong(_song);
}
gcc_pure
bool LockIsSeeakbleCurrentSong(const DetachedSong &_song) const noexcept {
const std::lock_guard<Mutex> protect(mutex);
return IsCurrentSong(_song);
return IsSeekableCurrentSong(_song);
}
private: