player/Thread: never reuse decoder when switching radio streams
When switching to another song manually, the player checks if the decoder is already decoding that song; if so, it will attempt to reuse it by seeking it to the new position. That however fails if the decoder is not seekable (e.g. a radio stream) which leaves the user unable to switch to that song with the bogus error message "Not seekable".
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@@ -308,9 +308,14 @@ struct DecoderControl {
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bool IsCurrentSong(const DetachedSong &_song) const noexcept;
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gcc_pure
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bool LockIsCurrentSong(const DetachedSong &_song) const noexcept {
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bool IsSeekableCurrentSong(const DetachedSong &_song) const noexcept {
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return seekable && IsCurrentSong(_song);
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}
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gcc_pure
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bool LockIsSeeakbleCurrentSong(const DetachedSong &_song) const noexcept {
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const std::lock_guard<Mutex> protect(mutex);
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return IsCurrentSong(_song);
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return IsSeekableCurrentSong(_song);
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}
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private:
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