Merge release 0.15.14 from branch 'v0.15.x'
Conflicts: NEWS configure.ac src/decoder_control.c src/decoder_control.h src/input/rewind_input_plugin.c src/output_control.c src/output_thread.c src/player_thread.c
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commit
4478b3ef74
9
NEWS
9
NEWS
@ -109,6 +109,15 @@ ver 0.16 (20??/??/??)
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* make single mode 'sticky'
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ver 0.15.14 (2010/11/06)
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* player_thread: fix assertion failure due to wrong music pipe on seek
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* output_thread: fix assertion failure due to race condition in OPEN
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* input:
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- rewind: fix double free bug
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* decoders:
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- mp4ff, ffmpeg: add extension ".m4b" (audio book)
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ver 0.15.13 (2010/10/10)
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* output_thread: fix race condition after CANCEL command
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* output:
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@ -524,7 +524,9 @@ static const char *const ffmpeg_suffixes[] = {
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"atrac", "au", "aud", "avi", "avm2", "avs", "bap", "bfi", "c93", "cak",
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"cin", "cmv", "cpk", "daud", "dct", "divx", "dts", "dv", "dvd", "dxa",
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"eac3", "film", "flac", "flc", "fli", "fll", "flx", "flv", "g726",
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"gsm", "gxf", "iss", "m1v", "m2v", "m2t", "m2ts", "m4a", "m4v", "mad",
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"gsm", "gxf", "iss", "m1v", "m2v", "m2t", "m2ts",
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"m4a", "m4b", "m4v",
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"mad",
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"mj2", "mjpeg", "mjpg", "mka", "mkv", "mlp", "mm", "mmf", "mov", "mp+",
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"mp1", "mp2", "mp3", "mp4", "mpc", "mpeg", "mpg", "mpga", "mpp", "mpu",
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"mve", "mvi", "mxf", "nc", "nsv", "nut", "nuv", "oga", "ogm", "ogv",
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@ -417,7 +417,13 @@ mp4_stream_tag(struct input_stream *is)
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return tag;
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}
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static const char *const mp4_suffixes[] = { "m4a", "mp4", NULL };
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static const char *const mp4_suffixes[] = {
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"m4a",
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"m4b",
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"mp4",
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NULL
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};
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static const char *const mp4_mime_types[] = { "audio/mp4", "audio/m4a", NULL };
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const struct decoder_plugin mp4ff_decoder_plugin = {
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@ -20,6 +20,7 @@
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#include "config.h"
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#include "decoder_control.h"
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#include "player_control.h"
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#include "pipe.h"
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#include <assert.h>
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@ -106,6 +107,7 @@ dc_start(struct decoder_control *dc, struct song *song,
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assert(song != NULL);
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assert(buffer != NULL);
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assert(pipe != NULL);
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assert(music_pipe_empty(pipe));
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dc->song = song;
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dc->buffer = buffer;
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@ -80,13 +80,15 @@ copy_attributes(struct input_rewind *r)
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struct input_stream *dest = &r->base;
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const struct input_stream *src = r->input;
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assert(dest != src);
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assert(dest->mime != src->mime);
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dest->ready = src->ready;
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dest->seekable = src->seekable;
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dest->size = src->size;
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dest->offset = src->offset;
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if (src->mime != NULL) {
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if (dest->mime != NULL)
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g_free(dest->mime);
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dest->mime = g_strdup(src->mime);
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}
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@ -323,7 +323,7 @@ audio_output_all_open(const struct audio_format *audio_format,
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else
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/* if the pipe hasn't been cleared, the the audio
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format must not have changed */
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assert(music_pipe_size(g_mp) == 0 ||
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assert(music_pipe_empty(g_mp) ||
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audio_format_equals(audio_format,
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&input_audio_format));
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@ -436,7 +436,7 @@ audio_output_all_check(void)
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assert(g_mp != NULL);
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while ((chunk = music_pipe_peek(g_mp)) != NULL) {
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assert(music_pipe_size(g_mp) > 0);
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assert(!music_pipe_empty(g_mp));
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if (!chunk_is_consumed(chunk))
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/* at least one output is not finished playing
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@ -102,6 +102,12 @@ audio_output_disable(struct audio_output *ao)
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g_mutex_unlock(ao->mutex);
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}
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static void
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audio_output_close_locked(struct audio_output *ao);
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/**
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* Object must be locked (and unlocked) by the caller.
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*/
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static bool
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audio_output_open(struct audio_output *ao,
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const struct audio_format *audio_format,
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@ -173,6 +179,8 @@ audio_output_open(struct audio_output *ao,
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static void
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audio_output_close_locked(struct audio_output *ao)
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{
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assert(ao != NULL);
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if (ao->mixer != NULL)
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mixer_auto_close(ao->mixer);
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@ -251,25 +259,6 @@ void audio_output_cancel(struct audio_output *ao)
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_close(struct audio_output *ao)
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{
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if (ao->mixer != NULL)
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mixer_auto_close(ao->mixer);
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g_mutex_lock(ao->mutex);
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assert(!ao->open || ao->fail_timer == NULL);
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if (ao->open)
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ao_command(ao, AO_COMMAND_CLOSE);
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else if (ao->fail_timer != NULL) {
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g_timer_destroy(ao->fail_timer);
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ao->fail_timer = NULL;
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}
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g_mutex_unlock(ao->mutex);
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}
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void
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audio_output_release(struct audio_output *ao)
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{
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@ -279,6 +268,16 @@ audio_output_release(struct audio_output *ao)
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audio_output_close(ao);
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}
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void audio_output_close(struct audio_output *ao)
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{
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assert(ao != NULL);
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assert(!ao->open || ao->fail_timer == NULL);
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g_mutex_lock(ao->mutex);
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audio_output_close_locked(ao);
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g_mutex_unlock(ao->mutex);
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}
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void audio_output_finish(struct audio_output *ao)
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{
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audio_output_close(ao);
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@ -196,7 +196,8 @@ struct audio_output {
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const struct music_pipe *pipe;
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/**
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* This mutex protects #open, #chunk and #chunk_finished.
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* This mutex protects #open, #fail_timer, #chunk and
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* #chunk_finished.
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*/
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GMutex *mutex;
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@ -134,10 +134,18 @@ ao_open(struct audio_output *ao)
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struct audio_format_string af_string;
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assert(!ao->open);
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assert(ao->fail_timer == NULL);
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assert(ao->pipe != NULL);
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assert(ao->chunk == NULL);
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if (ao->fail_timer != NULL) {
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/* this can only happen when this
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output thread fails while
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audio_output_open() is run in the
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player thread */
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g_timer_destroy(ao->fail_timer);
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ao->fail_timer = NULL;
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}
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/* enable the device (just in case the last enable has failed) */
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if (!ao_enable(ao))
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@ -455,7 +463,12 @@ ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk)
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/* don't automatically reopen this device for
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10 seconds */
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g_mutex_lock(ao->mutex);
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assert(ao->fail_timer == NULL);
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ao->fail_timer = g_timer_new();
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g_mutex_unlock(ao->mutex);
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return false;
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}
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@ -99,4 +99,10 @@ music_pipe_push(struct music_pipe *mp, struct music_chunk *chunk);
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unsigned
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music_pipe_size(const struct music_pipe *mp);
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static inline bool
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music_pipe_empty(const struct music_pipe *mp)
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{
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return music_pipe_size(mp) == 0;
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}
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#endif
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@ -148,6 +148,32 @@ player_dc_start(struct player *player, struct music_pipe *pipe)
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dc_start(dc, pc.next_song, player_buffer, pipe);
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}
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/**
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* Is the decoder still busy on the same song as the player?
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*
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* Note: this function does not check if the decoder is already
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* finished.
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*/
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static bool
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player_dc_at_current_song(const struct player *player)
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{
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assert(player != NULL);
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assert(player->pipe != NULL);
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return player->dc->pipe == player->pipe;
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}
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/**
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* Returns true if the decoder is decoding the next song (or has begun
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* decoding it, or has finished doing it), and the player hasn't
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* switched to that song yet.
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*/
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static bool
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player_dc_at_next_song(const struct player *player)
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{
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return player->dc->pipe != NULL && !player_dc_at_current_song(player);
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}
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/**
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* Stop the decoder and clears (and frees) its music pipe.
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*
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@ -172,17 +198,6 @@ player_dc_stop(struct player *player)
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}
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}
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/**
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* Returns true if the decoder is decoding the next song (or has begun
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* decoding it, or has finished doing it), and the player hasn't
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* switched to that song yet.
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*/
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static bool
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decoding_next_song(const struct player *player)
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{
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return player->dc->pipe != NULL && player->dc->pipe != player->pipe;
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}
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/**
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* After the decoder has been started asynchronously, wait for the
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* "START" command to finish. The decoder may not be initialized yet,
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@ -405,6 +420,14 @@ static bool player_seek_decoder(struct player *player)
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return false;
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}
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} else {
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if (!player_dc_at_current_song(player)) {
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/* the decoder is already decoding the "next" song,
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but it is the same song file; exchange the pipe */
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music_pipe_clear(player->pipe, player_buffer);
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music_pipe_free(player->pipe);
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player->pipe = dc->pipe;
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}
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pc.next_song = NULL;
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player->queued = false;
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}
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@ -473,7 +496,7 @@ static void player_process_command(struct player *player)
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case PLAYER_COMMAND_QUEUE:
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assert(pc.next_song != NULL);
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assert(!player->queued);
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assert(dc->pipe == NULL || dc->pipe == player->pipe);
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assert(!player_dc_at_next_song(player));
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player->queued = true;
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player_command_finished_locked();
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@ -527,7 +550,7 @@ static void player_process_command(struct player *player)
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return;
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}
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if (decoding_next_song(player)) {
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if (player_dc_at_next_song(player)) {
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/* the decoder is already decoding the song -
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stop it and reset the position */
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player_unlock();
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@ -635,7 +658,7 @@ play_next_chunk(struct player *player)
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return true;
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if (player->xfade == XFADE_ENABLED &&
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decoding_next_song(player) &&
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player_dc_at_next_song(player) &&
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(cross_fade_position = music_pipe_size(player->pipe))
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<= player->cross_fade_chunks) {
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/* perform cross fade */
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@ -881,12 +904,13 @@ static void do_play(struct decoder_control *dc)
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dc->pipe == player.pipe) {
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/* the decoder has finished the current song;
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make it decode the next song */
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assert(dc->pipe == NULL || dc->pipe == player.pipe);
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player_dc_start(&player, music_pipe_new());
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}
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if (decoding_next_song(&player) &&
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if (player_dc_at_next_song(&player) &&
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player.xfade == XFADE_UNKNOWN &&
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!decoder_lock_is_starting(dc)) {
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/* enable cross fading in this song? if yes,
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@ -919,7 +943,7 @@ static void do_play(struct decoder_control *dc)
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if (pc.command == PLAYER_COMMAND_NONE)
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player_wait();
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continue;
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} else if (music_pipe_size(player.pipe) > 0) {
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} else if (!music_pipe_empty(player.pipe)) {
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/* at least one music chunk is ready - send it
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to the audio output */
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@ -931,7 +955,7 @@ static void do_play(struct decoder_control *dc)
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/* XXX synchronize in a better way */
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g_usleep(10000);
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} else if (decoding_next_song(&player)) {
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} else if (player_dc_at_next_song(&player)) {
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/* at the beginning of a new song */
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if (!player_song_border(&player))
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@ -940,7 +964,7 @@ static void do_play(struct decoder_control *dc)
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/* check the size of the pipe again, because
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the decoder thread may have added something
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since we last checked */
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if (music_pipe_size(player.pipe) == 0) {
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if (music_pipe_empty(player.pipe)) {
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/* wait for the hardware to finish
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playback */
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audio_output_all_drain();
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