decoder_api: convert to C++
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169
src/DecoderAPI.hxx
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169
src/DecoderAPI.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/*! \file
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* \brief The MPD Decoder API
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*
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* This is the public API which is used by decoder plugins to
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* communicate with the mpd core.
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*/
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#ifndef MPD_DECODER_API_HXX
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#define MPD_DECODER_API_HXX
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#include "check.h"
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#include "DecoderCommand.hxx"
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#include "DecoderPlugin.hxx"
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#include "input_stream.h"
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#include "replay_gain_info.h"
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#include "tag.h"
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#include "audio_format.h"
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#include "conf.h"
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/**
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* Notify the player thread that it has finished initialization and
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* that it has read the song's meta data.
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*
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* @param decoder the decoder object
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* @param audio_format the audio format which is going to be sent to
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* decoder_data()
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* @param seekable true if the song is seekable
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* @param total_time the total number of seconds in this song; -1 if unknown
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*/
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void
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decoder_initialized(struct decoder *decoder,
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const struct audio_format *audio_format,
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bool seekable, float total_time);
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/**
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* Determines the pending decoder command.
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*
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* @param decoder the decoder object
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_get_command(struct decoder *decoder);
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/**
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* Called by the decoder when it has performed the requested command
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* (dc->command). This function resets dc->command and wakes up the
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* player thread.
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*
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* @param decoder the decoder object
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*/
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void
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decoder_command_finished(struct decoder *decoder);
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/**
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* Call this when you have received the DECODE_COMMAND_SEEK command.
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*
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* @param decoder the decoder object
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* @return the destination position for the week
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*/
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double
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decoder_seek_where(struct decoder *decoder);
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/**
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* Call this instead of decoder_command_finished() when seeking has
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* failed.
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*
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* @param decoder the decoder object
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*/
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void
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decoder_seek_error(struct decoder *decoder);
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/**
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* Blocking read from the input stream.
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*
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* @param decoder the decoder object
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* @param is the input stream to read from
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* @param buffer the destination buffer
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* @param length the maximum number of bytes to read
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* @return the number of bytes read, or 0 if one of the following
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* occurs: end of file; error; command (like SEEK or STOP).
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*/
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size_t
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decoder_read(struct decoder *decoder, struct input_stream *is,
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void *buffer, size_t length);
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/**
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* Sets the time stamp for the next data chunk [seconds]. The MPD
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* core automatically counts it up, and a decoder plugin only needs to
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* use this function if it thinks that adding to the time stamp based
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* on the buffer size won't work.
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*/
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void
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decoder_timestamp(struct decoder *decoder, double t);
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/**
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* This function is called by the decoder plugin when it has
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* successfully decoded block of input data.
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*
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* @param decoder the decoder object
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* @param is an input stream which is buffering while we are waiting
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* for the player
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* @param data the source buffer
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* @param length the number of bytes in the buffer
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_data(struct decoder *decoder, struct input_stream *is,
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const void *data, size_t length,
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uint16_t kbit_rate);
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/**
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* This function is called by the decoder plugin when it has
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* successfully decoded a tag.
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*
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* @param decoder the decoder object
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* @param is an input stream which is buffering while we are waiting
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* for the player
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* @param tag the tag to send
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* @return the current command, or DECODE_COMMAND_NONE if there is no
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* command pending
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*/
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enum decoder_command
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decoder_tag(struct decoder *decoder, struct input_stream *is,
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const struct tag *tag);
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/**
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* Set replay gain values for the following chunks.
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*
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* @param decoder the decoder object
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* @param rgi the replay_gain_info object; may be NULL to invalidate
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* the previous replay gain values
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*/
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void
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decoder_replay_gain(struct decoder *decoder,
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const struct replay_gain_info *replay_gain_info);
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/**
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* Store MixRamp tags.
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*
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* @param decoder the decoder object
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* @param mixramp_start the mixramp_start tag; may be NULL to invalidate
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* @param mixramp_end the mixramp_end tag; may be NULL to invalidate
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*/
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void
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decoder_mixramp(struct decoder *decoder,
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char *mixramp_start, char *mixramp_end);
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#endif
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