player_control: removed pc.error check from pc_seek()
The only pc_seek() caller clears the error, rendering the check useless. Even if the previous PLAY command resulted in a player error, this check is not very useful.
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@ -229,13 +229,10 @@ pc_seek(struct song *song, float seek_time)
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return false;
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pc.next_song = song;
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pc.seek_where = seek_time;
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player_command(PLAYER_COMMAND_SEEK);
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if (pc.error == PLAYER_ERROR_NOERROR) {
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pc.seek_where = seek_time;
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player_command(PLAYER_COMMAND_SEEK);
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idle_add(IDLE_PLAYER);
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}
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idle_add(IDLE_PLAYER);
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return true;
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}
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