player/Thread: call DecoderCommand::SEEK only on existing decoder
If the decoder was just started, it already seeks to the desired position.
This commit is contained in:
parent
30cad0c5f1
commit
3b71e2abef
@ -575,6 +575,9 @@ Player::SeekDecoder()
|
||||
/* re-start the decoder */
|
||||
StartDecoder(*pipe);
|
||||
ActivateDecoder();
|
||||
|
||||
if (!WaitDecoderStartup())
|
||||
return false;
|
||||
} else {
|
||||
if (!IsDecoderAtCurrentSong()) {
|
||||
/* the decoder is already decoding the "next" song,
|
||||
@ -585,9 +588,10 @@ Player::SeekDecoder()
|
||||
delete pc.next_song;
|
||||
pc.next_song = nullptr;
|
||||
queued = false;
|
||||
}
|
||||
|
||||
/* wait for the decoder to complete initialization */
|
||||
/* wait for the decoder to complete initialization
|
||||
(just in case that happens to be still in
|
||||
progress) */
|
||||
|
||||
if (!WaitDecoderStartup())
|
||||
return false;
|
||||
@ -608,6 +612,7 @@ Player::SeekDecoder()
|
||||
}
|
||||
|
||||
elapsed_time = where;
|
||||
}
|
||||
|
||||
pc.LockCommandFinished();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user