shout_mp3: call lame_close() in clear_encoder() method
The shout_mp3 encoder had two bugs: when no song was ever played, MPD segfaulted during cleanup. Second bug: memory leak, each time the shout device was opened, lame_init() was called again, and lame_close() is only called once during shutdown. Fix this by shutting down LAME each time the clear_encoder() method is called.
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@ -43,6 +43,7 @@ ver 0.14.2 (2009/??/??)
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- jack: allocate ring buffers before connecting
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- jack: clear "shutdown" flag on reconnect
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- jack: reduced sleep time to 1ms
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- shout: fixed memory leak in the mp3 encoder
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* mapper: remove trailing slashes from music_directory
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* player: set player error when output device fails
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@ -19,6 +19,8 @@
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#include "shout_plugin.h"
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#include <lame/lame.h>
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#include <assert.h>
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#include <stdlib.h>
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struct lame_data {
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@ -45,6 +47,9 @@ static int shout_mp3_encoder_clear_encoder(struct shout_data *sd)
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buf->len)) < 0)
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g_warning("error flushing lame buffers\n");
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lame_close(ld->gfp);
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ld->gfp = NULL;
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return (ret > 0);
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}
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@ -52,8 +57,7 @@ static void shout_mp3_encoder_finish(struct shout_data *sd)
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{
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struct lame_data *ld = (struct lame_data *)sd->encoder_data;
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lame_close(ld->gfp);
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ld->gfp = NULL;
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assert(ld->gfp == NULL);
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g_free(ld);
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}
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