playlist: don't allow no-op/senseless movement of songs
This disables moving the bonkered moving of the current song to a (negative) offset of itself (introduced in the last commit). This also short circuits no-op moves when (from == to) and avoid needless increasing of the playlist version and causes clients to issue pointless no-op plchanges commands. git-svn-id: https://svn.musicpd.org/mpd/trunk@7153 09075e82-0dd4-0310-85a5-a0d7c8717e4f
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@ -1144,8 +1144,7 @@ int moveSongInPlaylist(int fd, int from, int to)
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int i;
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Song *tmpSong;
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int tmpId;
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int queuedSong = -1;
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int currentSong = -1;
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int currentSong;
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if (from < 0 || from >= playlist.length) {
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commandError(fd, ACK_ERROR_NO_EXIST,
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@ -1160,19 +1159,26 @@ int moveSongInPlaylist(int fd, int from, int to)
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return -1;
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}
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if (from == to) /* no-op */
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return 0;
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/*
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* (to < 0) => move to offset from current song
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* (-playlist.length == to) => move to position BEFORE current song
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*/
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if (to < 0 && playlist.current >= 0)
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to = (playlist.order[playlist.current] + abs(to)) %
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playlist.length;
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currentSong = playlist.order[playlist.current];
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if (to < 0 && playlist.current >= 0) {
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if (currentSong == from)
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/* no-op, can't be moved to offset of itself */
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return 0;
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to = (currentSong + abs(to)) % playlist.length;
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}
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if (playlist_state == PLAYLIST_STATE_PLAY) {
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if (playlist.queued >= 0) {
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int queuedSong = -1;
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if (playlist.queued >= 0)
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queuedSong = playlist.order[playlist.queued];
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}
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currentSong = playlist.order[playlist.current];
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if (queuedSong == from || queuedSong == to
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|| currentSong == from || currentSong == to) {
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lockPlaylistInteraction();
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