event/SocketMonitor: wrapper class for GSource + GPollFD
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125
src/event/BufferedSocket.hxx
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125
src/event/BufferedSocket.hxx
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/*
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* Copyright (C) 2003-2013 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef MPD_BUFFERED_SOCKET_HXX
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#define MPD_BUFFERED_SOCKET_HXX
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#include "check.h"
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#include "SocketMonitor.hxx"
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#include "util/PeakBuffer.hxx"
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#include "gcc.h"
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#include <type_traits>
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#include <stddef.h>
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struct fifo_buffer;
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class EventLoop;
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class BufferedSocket : private SocketMonitor {
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typedef std::make_signed<size_t>::type ssize_t;
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fifo_buffer *input;
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PeakBuffer output;
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public:
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BufferedSocket(int _fd, EventLoop &_loop,
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size_t normal_size, size_t peak_size=0)
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:SocketMonitor(_fd, _loop), input(nullptr),
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output(normal_size, peak_size) {
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ScheduleRead();
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}
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~BufferedSocket();
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using SocketMonitor::IsDefined;
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using SocketMonitor::Close;
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private:
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ssize_t DirectWrite(const void *data, size_t length);
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ssize_t DirectRead(void *data, size_t length);
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/**
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* Send data from the output buffer to the socket.
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*
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* @return false if the socket has been closed
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*/
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bool WriteFromBuffer();
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/**
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* Receive data from the socket to the input buffer.
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*
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* @return false if the socket has been closed
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*/
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bool ReadToBuffer();
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protected:
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/**
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* @return false if the socket has been closed
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*/
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bool Write(const void *data, size_t length);
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/**
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* @return false if the socket has been closed
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*/
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bool ResumeInput();
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/**
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* Mark a portion of the input buffer "consumed". Only
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* allowed to be called from OnSocketInput(). This method
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* does not invalidate the pointer passed to OnSocketInput()
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* yet.
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*/
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void ConsumeInput(size_t nbytes);
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enum class InputResult {
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/**
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* The method was successful, and it is ready to
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* read more data.
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*/
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MORE,
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/**
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* The method does not want to get more data for now.
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* It will call ResumeInput() when it's ready for
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* more.
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*/
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PAUSE,
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/**
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* The method wants to be called again immediately, if
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* there's more data in the buffer.
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*/
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AGAIN,
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/**
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* The method has closed the socket.
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*/
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CLOSED,
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};
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virtual InputResult OnSocketInput(const void *data, size_t length) = 0;
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virtual void OnSocketError(GError *error) = 0;
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virtual void OnSocketClosed() = 0;
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private:
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virtual void OnSocketReady(unsigned flags) override;
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};
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#endif
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