Playlist: use std::chrono::duration for Seek*()
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@@ -190,7 +190,8 @@ playlist::PlayPrevious(PlayerControl &pc)
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}
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PlaylistResult
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playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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playlist::SeekSongPosition(PlayerControl &pc,
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unsigned song, SongTime seek_time)
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{
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if (!queue.IsValidPosition(song))
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return PlaylistResult::BAD_RANGE;
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@@ -215,8 +216,7 @@ playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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queued_song = nullptr;
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}
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if (!pc.Seek(new DetachedSong(queue.GetOrder(i)),
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SongTime::FromS(seek_time))) {
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if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
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UpdateQueuedSong(pc, queued_song);
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return PlaylistResult::NOT_PLAYING;
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@@ -229,7 +229,7 @@ playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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}
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PlaylistResult
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playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
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playlist::SeekSongId(PlayerControl &pc, unsigned id, SongTime seek_time)
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{
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int song = queue.IdToPosition(id);
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if (song < 0)
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@@ -239,7 +239,8 @@ playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
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}
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PlaylistResult
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playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
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playlist::SeekCurrent(PlayerControl &pc,
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SignedSongTime seek_time, bool relative)
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{
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if (!playing)
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return PlaylistResult::NOT_PLAYING;
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@@ -251,11 +252,10 @@ playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
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status.state != PlayerState::PAUSE)
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return PlaylistResult::NOT_PLAYING;
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seek_time += (int)status.elapsed_time;
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seek_time += SignedSongTime::FromS(status.elapsed_time);
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if (seek_time.IsNegative())
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seek_time = SignedSongTime::zero();
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}
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if (seek_time < 0)
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seek_time = 0;
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return SeekSongPosition(pc, current, seek_time);
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return SeekSongPosition(pc, current, SongTime(seek_time));
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}
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