Playlist: use std::chrono::duration for Seek*()
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@@ -29,6 +29,8 @@ class DetachedSong;
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class Database;
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class Error;
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class SongLoader;
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class SongTime;
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class SignedSongTime;
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struct playlist {
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/**
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@@ -251,10 +253,10 @@ public:
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PlaylistResult SeekSongPosition(PlayerControl &pc,
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unsigned song_position,
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float seek_time);
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SongTime seek_time);
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PlaylistResult SeekSongId(PlayerControl &pc,
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unsigned song_id, float seek_time);
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unsigned song_id, SongTime seek_time);
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/**
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* Seek within the current song. Fails if MPD is not currently
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@@ -265,7 +267,7 @@ public:
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* current position
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*/
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PlaylistResult SeekCurrent(PlayerControl &pc,
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float seek_time, bool relative);
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SignedSongTime seek_time, bool relative);
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bool GetRepeat() const {
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return queue.repeat;
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@@ -190,7 +190,8 @@ playlist::PlayPrevious(PlayerControl &pc)
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}
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PlaylistResult
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playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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playlist::SeekSongPosition(PlayerControl &pc,
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unsigned song, SongTime seek_time)
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{
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if (!queue.IsValidPosition(song))
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return PlaylistResult::BAD_RANGE;
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@@ -215,8 +216,7 @@ playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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queued_song = nullptr;
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}
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if (!pc.Seek(new DetachedSong(queue.GetOrder(i)),
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SongTime::FromS(seek_time))) {
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if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
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UpdateQueuedSong(pc, queued_song);
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return PlaylistResult::NOT_PLAYING;
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@@ -229,7 +229,7 @@ playlist::SeekSongPosition(PlayerControl &pc, unsigned song, float seek_time)
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}
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PlaylistResult
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playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
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playlist::SeekSongId(PlayerControl &pc, unsigned id, SongTime seek_time)
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{
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int song = queue.IdToPosition(id);
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if (song < 0)
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@@ -239,7 +239,8 @@ playlist::SeekSongId(PlayerControl &pc, unsigned id, float seek_time)
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}
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PlaylistResult
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playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
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playlist::SeekCurrent(PlayerControl &pc,
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SignedSongTime seek_time, bool relative)
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{
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if (!playing)
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return PlaylistResult::NOT_PLAYING;
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@@ -251,11 +252,10 @@ playlist::SeekCurrent(PlayerControl &pc, float seek_time, bool relative)
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status.state != PlayerState::PAUSE)
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return PlaylistResult::NOT_PLAYING;
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seek_time += (int)status.elapsed_time;
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seek_time += SignedSongTime::FromS(status.elapsed_time);
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if (seek_time.IsNegative())
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seek_time = SignedSongTime::zero();
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}
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if (seek_time < 0)
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seek_time = 0;
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return SeekSongPosition(pc, current, seek_time);
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return SeekSongPosition(pc, current, SongTime(seek_time));
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}
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@@ -132,7 +132,7 @@ playlist_state_restore(const char *line, TextFile &file,
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struct playlist &playlist, PlayerControl &pc)
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{
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int current = -1;
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int seek_time = 0;
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SongTime seek_time = SongTime::zero();
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bool random_mode = false;
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if (!StringStartsWith(line, PLAYLIST_STATE_FILE_STATE))
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@@ -150,8 +150,8 @@ playlist_state_restore(const char *line, TextFile &file,
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while ((line = file.ReadLine()) != nullptr) {
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if (StringStartsWith(line, PLAYLIST_STATE_FILE_TIME)) {
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seek_time =
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atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
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unsigned seconds = atoi(&(line[strlen(PLAYLIST_STATE_FILE_TIME)]));
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seek_time = SongTime::FromS(seconds);
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} else if (StringStartsWith(line, PLAYLIST_STATE_FILE_REPEAT)) {
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playlist.SetRepeat(pc,
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strcmp(&(line[strlen(PLAYLIST_STATE_FILE_REPEAT)]),
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@@ -209,7 +209,7 @@ playlist_state_restore(const char *line, TextFile &file,
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if (state == PlayerState::STOP /* && config_option */)
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playlist.current = current;
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else if (seek_time == 0)
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else if (seek_time.count() == 0)
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playlist.PlayPosition(pc, current);
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else
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playlist.SeekSongPosition(pc, current, seek_time);
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