player/Control: add Lock prefix to locking method names

This commit is contained in:
Max Kellermann
2015-11-11 16:50:57 +01:00
parent 738583e3d4
commit 36239895bd
9 changed files with 44 additions and 44 deletions

View File

@@ -38,7 +38,7 @@ playlist::Stop(PlayerControl &pc)
assert(current >= 0);
FormatDebug(playlist_domain, "stop");
pc.Stop();
pc.LockStop();
queued = -1;
playing = false;
@@ -59,7 +59,7 @@ playlist::Stop(PlayerControl &pc)
PlaylistResult
playlist::PlayPosition(PlayerControl &pc, int song)
{
pc.ClearError();
pc.LockClearError();
unsigned i = song;
if (song == -1) {
@@ -71,7 +71,7 @@ playlist::PlayPosition(PlayerControl &pc, int song)
if (playing) {
/* already playing: unpause playback, just in
case it was paused, and return */
pc.SetPause(false);
pc.LockSetPause(false);
return PlaylistResult::SUCCESS;
}
@@ -196,7 +196,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
const DetachedSong *queued_song = GetQueuedSong();
pc.ClearError();
pc.LockClearError();
stop_on_error = true;
error_count = 0;
@@ -210,7 +210,7 @@ playlist::SeekSongOrder(PlayerControl &pc, unsigned i, SongTime seek_time)
queued_song = nullptr;
}
if (!pc.Seek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
if (!pc.LockSeek(new DetachedSong(queue.GetOrder(i)), seek_time)) {
UpdateQueuedSong(pc, queued_song);
return PlaylistResult::NOT_PLAYING;
@@ -254,7 +254,7 @@ playlist::SeekCurrent(PlayerControl &pc,
return PlaylistResult::NOT_PLAYING;
if (relative) {
const auto status = pc.GetStatus();
const auto status = pc.LockGetStatus();
if (status.state != PlayerState::PLAY &&
status.state != PlayerState::PAUSE)