player/Control: add Lock prefix to locking method names

This commit is contained in:
Max Kellermann
2015-11-11 16:50:57 +01:00
parent 738583e3d4
commit 36239895bd
9 changed files with 44 additions and 44 deletions

View File

@@ -319,25 +319,25 @@ public:
/**
* see PlayerCommand::CANCEL
*/
void Cancel();
void LockCancel();
void SetPause(bool pause_flag);
void LockSetPause(bool pause_flag);
private:
void PauseLocked();
public:
void Pause();
void LockPause();
/**
* Set the player's #border_pause flag.
*/
void SetBorderPause(bool border_pause);
void LockSetBorderPause(bool border_pause);
void Kill();
gcc_pure
player_status GetStatus();
player_status LockGetStatus();
PlayerState GetState() const {
return state;
@@ -378,7 +378,7 @@ public:
return result;
}
void ClearError();
void LockClearError();
PlayerError GetErrorType() const {
return error_type;
@@ -413,9 +413,9 @@ public:
return result;
}
void Stop();
void LockStop();
void UpdateAudio();
void LockUpdateAudio();
private:
void EnqueueSongLocked(DetachedSong *song) {
@@ -432,7 +432,7 @@ public:
* @param song the song to be queued; the given instance will be owned
* and freed by the player
*/
void EnqueueSong(DetachedSong *song);
void LockEnqueueSong(DetachedSong *song);
/**
* Makes the player thread seek the specified song to a position.
@@ -442,7 +442,7 @@ public:
* @return true on success, false on failure (e.g. if MPD isn't
* playing currently)
*/
bool Seek(DetachedSong *song, SongTime t);
bool LockSeek(DetachedSong *song, SongTime t);
void SetCrossFade(float cross_fade_seconds);