player/Control: add Lock prefix to locking method names

This commit is contained in:
Max Kellermann
2015-11-11 16:50:57 +01:00
parent 738583e3d4
commit 36239895bd
9 changed files with 44 additions and 44 deletions
+10 -10
View File
@@ -69,14 +69,14 @@ PlayerControl::Play(DetachedSong *song)
}
void
PlayerControl::Cancel()
PlayerControl::LockCancel()
{
LockSynchronousCommand(PlayerCommand::CANCEL);
assert(next_song == nullptr);
}
void
PlayerControl::Stop()
PlayerControl::LockStop()
{
LockSynchronousCommand(PlayerCommand::CLOSE_AUDIO);
assert(next_song == nullptr);
@@ -85,7 +85,7 @@ PlayerControl::Stop()
}
void
PlayerControl::UpdateAudio()
PlayerControl::LockUpdateAudio()
{
LockSynchronousCommand(PlayerCommand::UPDATE_AUDIO);
}
@@ -111,7 +111,7 @@ PlayerControl::PauseLocked()
}
void
PlayerControl::Pause()
PlayerControl::LockPause()
{
Lock();
PauseLocked();
@@ -119,7 +119,7 @@ PlayerControl::Pause()
}
void
PlayerControl::SetPause(bool pause_flag)
PlayerControl::LockSetPause(bool pause_flag)
{
Lock();
@@ -142,7 +142,7 @@ PlayerControl::SetPause(bool pause_flag)
}
void
PlayerControl::SetBorderPause(bool _border_pause)
PlayerControl::LockSetBorderPause(bool _border_pause)
{
Lock();
border_pause = _border_pause;
@@ -150,7 +150,7 @@ PlayerControl::SetBorderPause(bool _border_pause)
}
player_status
PlayerControl::GetStatus()
PlayerControl::LockGetStatus()
{
player_status status;
@@ -182,7 +182,7 @@ PlayerControl::SetError(PlayerError type, Error &&_error)
}
void
PlayerControl::ClearError()
PlayerControl::LockClearError()
{
Lock();
@@ -211,7 +211,7 @@ PlayerControl::ClearTaggedSong()
}
void
PlayerControl::EnqueueSong(DetachedSong *song)
PlayerControl::LockEnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
@@ -221,7 +221,7 @@ PlayerControl::EnqueueSong(DetachedSong *song)
}
bool
PlayerControl::Seek(DetachedSong *song, SongTime t)
PlayerControl::LockSeek(DetachedSong *song, SongTime t)
{
assert(song != nullptr);
+10 -10
View File
@@ -319,25 +319,25 @@ public:
/**
* see PlayerCommand::CANCEL
*/
void Cancel();
void LockCancel();
void SetPause(bool pause_flag);
void LockSetPause(bool pause_flag);
private:
void PauseLocked();
public:
void Pause();
void LockPause();
/**
* Set the player's #border_pause flag.
*/
void SetBorderPause(bool border_pause);
void LockSetBorderPause(bool border_pause);
void Kill();
gcc_pure
player_status GetStatus();
player_status LockGetStatus();
PlayerState GetState() const {
return state;
@@ -378,7 +378,7 @@ public:
return result;
}
void ClearError();
void LockClearError();
PlayerError GetErrorType() const {
return error_type;
@@ -413,9 +413,9 @@ public:
return result;
}
void Stop();
void LockStop();
void UpdateAudio();
void LockUpdateAudio();
private:
void EnqueueSongLocked(DetachedSong *song) {
@@ -432,7 +432,7 @@ public:
* @param song the song to be queued; the given instance will be owned
* and freed by the player
*/
void EnqueueSong(DetachedSong *song);
void LockEnqueueSong(DetachedSong *song);
/**
* Makes the player thread seek the specified song to a position.
@@ -442,7 +442,7 @@ public:
* @return true on success, false on failure (e.g. if MPD isn't
* playing currently)
*/
bool Seek(DetachedSong *song, SongTime t);
bool LockSeek(DetachedSong *song, SongTime t);
void SetCrossFade(float cross_fade_seconds);