player/Control: add Lock prefix to locking method names

This commit is contained in:
Max Kellermann
2015-11-11 16:50:57 +01:00
parent 738583e3d4
commit 36239895bd
9 changed files with 44 additions and 44 deletions

View File

@@ -100,9 +100,9 @@ handle_pause(Client &client, Request args, Response &r)
if (!args.Parse(0, pause_flag, r))
return CommandResult::ERROR;
client.player_control.SetPause(pause_flag);
client.player_control.LockSetPause(pause_flag);
} else
client.player_control.Pause();
client.player_control.LockPause();
return CommandResult::OK;
}
@@ -113,7 +113,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
const char *state = nullptr;
int song;
const auto player_status = client.player_control.GetStatus();
const auto player_status = client.player_control.LockGetStatus();
switch (player_status.state) {
case PlayerState::STOP:
@@ -284,7 +284,7 @@ CommandResult
handle_clearerror(Client &client, gcc_unused Request args,
gcc_unused Response &r)
{
client.player_control.ClearError();
client.player_control.LockClearError();
return CommandResult::OK;
}