player/Control: add Lock prefix to locking method names
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@@ -100,9 +100,9 @@ handle_pause(Client &client, Request args, Response &r)
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if (!args.Parse(0, pause_flag, r))
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return CommandResult::ERROR;
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client.player_control.SetPause(pause_flag);
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client.player_control.LockSetPause(pause_flag);
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} else
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client.player_control.Pause();
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client.player_control.LockPause();
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return CommandResult::OK;
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}
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@@ -113,7 +113,7 @@ handle_status(Client &client, gcc_unused Request args, Response &r)
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const char *state = nullptr;
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int song;
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const auto player_status = client.player_control.GetStatus();
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const auto player_status = client.player_control.LockGetStatus();
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switch (player_status.state) {
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case PlayerState::STOP:
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@@ -284,7 +284,7 @@ CommandResult
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handle_clearerror(Client &client, gcc_unused Request args,
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gcc_unused Response &r)
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{
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client.player_control.ClearError();
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client.player_control.LockClearError();
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return CommandResult::OK;
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}
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