ClientInternal: move class Client to Client.hxx
Publish the Client API, preparing to move more code into the Client class.
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@ -20,15 +20,103 @@
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#ifndef MPD_CLIENT_H
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#ifndef MPD_CLIENT_H
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#define MPD_CLIENT_H
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#define MPD_CLIENT_H
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#include "check.h"
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#include "ClientMessage.hxx"
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#include "CommandListBuilder.hxx"
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#include "event/FullyBufferedSocket.hxx"
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#include "event/TimeoutMonitor.hxx"
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#include "Compiler.h"
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#include "Compiler.h"
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#include <set>
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#include <string>
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#include <list>
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#include <stddef.h>
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#include <stddef.h>
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#include <stdarg.h>
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#include <stdarg.h>
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struct sockaddr;
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struct sockaddr;
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class EventLoop;
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class EventLoop;
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struct Partition;
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struct Partition;
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class Client;
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class Client final : private FullyBufferedSocket, TimeoutMonitor {
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public:
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Partition &partition;
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struct playlist &playlist;
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struct player_control &player_control;
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unsigned permission;
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/** the uid of the client process, or -1 if unknown */
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int uid;
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CommandListBuilder cmd_list;
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unsigned int num; /* client number */
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/** is this client waiting for an "idle" response? */
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bool idle_waiting;
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/** idle flags pending on this client, to be sent as soon as
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the client enters "idle" */
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unsigned idle_flags;
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/** idle flags that the client wants to receive */
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unsigned idle_subscriptions;
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/**
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* A list of channel names this client is subscribed to.
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*/
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std::set<std::string> subscriptions;
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/**
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* The number of subscriptions in #subscriptions. Used to
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* limit the number of subscriptions.
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*/
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unsigned num_subscriptions;
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/**
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* A list of messages this client has received.
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*/
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std::list<ClientMessage> messages;
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Client(EventLoop &loop, Partition &partition,
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int fd, int uid, int num);
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bool IsConnected() const {
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return FullyBufferedSocket::IsDefined();
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}
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gcc_pure
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bool IsSubscribed(const char *channel_name) const {
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return subscriptions.find(channel_name) != subscriptions.end();
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}
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gcc_pure
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bool IsExpired() const {
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return !FullyBufferedSocket::IsDefined();
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}
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void Close();
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void SetExpired();
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using FullyBufferedSocket::Write;
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/**
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* Send "idle" response to this client.
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*/
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void IdleNotify();
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void IdleAdd(unsigned flags);
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bool IdleWait(unsigned flags);
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private:
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/* virtual methods from class BufferedSocket */
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virtual InputResult OnSocketInput(void *data, size_t length) override;
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virtual void OnSocketError(Error &&error) override;
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virtual void OnSocketClosed() override;
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/* virtual methods from class TimeoutMonitor */
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virtual void OnTimeout() override;
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};
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void client_manager_init(void);
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void client_manager_init(void);
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@ -22,103 +22,13 @@
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#include "check.h"
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#include "check.h"
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#include "Client.hxx"
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#include "Client.hxx"
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#include "ClientMessage.hxx"
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#include "CommandListBuilder.hxx"
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#include "event/FullyBufferedSocket.hxx"
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#include "event/TimeoutMonitor.hxx"
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#include "command.h"
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#include "command.h"
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#include <set>
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#include <string>
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#include <list>
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enum {
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enum {
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CLIENT_MAX_SUBSCRIPTIONS = 16,
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CLIENT_MAX_SUBSCRIPTIONS = 16,
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CLIENT_MAX_MESSAGES = 64,
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CLIENT_MAX_MESSAGES = 64,
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};
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};
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struct Partition;
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class Client final : private FullyBufferedSocket, TimeoutMonitor {
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public:
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Partition &partition;
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struct playlist &playlist;
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struct player_control &player_control;
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unsigned permission;
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/** the uid of the client process, or -1 if unknown */
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int uid;
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CommandListBuilder cmd_list;
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unsigned int num; /* client number */
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/** is this client waiting for an "idle" response? */
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bool idle_waiting;
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/** idle flags pending on this client, to be sent as soon as
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the client enters "idle" */
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unsigned idle_flags;
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/** idle flags that the client wants to receive */
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unsigned idle_subscriptions;
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/**
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* A list of channel names this client is subscribed to.
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*/
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std::set<std::string> subscriptions;
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/**
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* The number of subscriptions in #subscriptions. Used to
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* limit the number of subscriptions.
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*/
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unsigned num_subscriptions;
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/**
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* A list of messages this client has received.
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*/
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std::list<ClientMessage> messages;
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Client(EventLoop &loop, Partition &partition,
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int fd, int uid, int num);
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bool IsConnected() const {
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return FullyBufferedSocket::IsDefined();
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}
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gcc_pure
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bool IsSubscribed(const char *channel_name) const {
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return subscriptions.find(channel_name) != subscriptions.end();
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}
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gcc_pure
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bool IsExpired() const {
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return !FullyBufferedSocket::IsDefined();
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}
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void Close();
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void SetExpired();
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using FullyBufferedSocket::Write;
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/**
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* Send "idle" response to this client.
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*/
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void IdleNotify();
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void IdleAdd(unsigned flags);
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bool IdleWait(unsigned flags);
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private:
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/* virtual methods from class BufferedSocket */
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virtual InputResult OnSocketInput(void *data, size_t length) override;
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virtual void OnSocketError(Error &&error) override;
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virtual void OnSocketClosed() override;
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/* virtual methods from class TimeoutMonitor */
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virtual void OnTimeout() override;
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};
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extern const class Domain client_domain;
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extern const class Domain client_domain;
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extern int client_timeout;
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extern int client_timeout;
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@ -24,7 +24,7 @@
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#include "DatabasePrint.hxx"
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#include "DatabasePrint.hxx"
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#include "DatabaseSelection.hxx"
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#include "DatabaseSelection.hxx"
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#include "CommandError.hxx"
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#include "CommandError.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "tag/Tag.hxx"
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#include "tag/Tag.hxx"
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#include "util/UriUtil.hxx"
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#include "util/UriUtil.hxx"
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#include "util/Error.hxx"
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#include "util/Error.hxx"
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@ -20,7 +20,7 @@
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#include "config.h"
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#include "config.h"
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#include "MessageCommands.hxx"
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#include "MessageCommands.hxx"
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#include "ClientSubscribe.hxx"
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#include "ClientSubscribe.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "ClientList.hxx"
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#include "ClientList.hxx"
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#include "Instance.hxx"
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#include "Instance.hxx"
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#include "Main.hxx"
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#include "Main.hxx"
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@ -40,7 +40,7 @@
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#include "Permission.hxx"
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#include "Permission.hxx"
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#include "PlaylistFile.hxx"
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#include "PlaylistFile.hxx"
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#include "ClientFile.hxx"
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#include "ClientFile.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "Idle.hxx"
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#include "Idle.hxx"
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#ifdef ENABLE_SQLITE
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#ifdef ENABLE_SQLITE
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#include "Playlist.hxx"
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#include "Playlist.hxx"
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#include "PlaylistPrint.hxx"
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#include "PlaylistPrint.hxx"
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#include "UpdateGlue.hxx"
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#include "UpdateGlue.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "Volume.hxx"
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#include "Volume.hxx"
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#include "OutputAll.hxx"
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#include "OutputAll.hxx"
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#include "Partition.hxx"
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#include "Partition.hxx"
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@ -27,7 +27,7 @@
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#include "PlaylistVector.hxx"
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#include "PlaylistVector.hxx"
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#include "PlaylistQueue.hxx"
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#include "PlaylistQueue.hxx"
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#include "TimePrint.hxx"
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#include "TimePrint.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "protocol/ArgParser.hxx"
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#include "protocol/ArgParser.hxx"
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#include "protocol/Result.hxx"
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#include "protocol/Result.hxx"
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#include "ls.hxx"
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#include "ls.hxx"
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#include "Playlist.hxx"
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#include "Playlist.hxx"
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#include "PlaylistPrint.hxx"
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#include "PlaylistPrint.hxx"
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#include "ClientFile.hxx"
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#include "ClientFile.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "Partition.hxx"
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#include "Partition.hxx"
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#include "protocol/ArgParser.hxx"
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#include "protocol/ArgParser.hxx"
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#include "protocol/Result.hxx"
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#include "protocol/Result.hxx"
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@ -20,7 +20,7 @@
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#include "config.h"
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#include "config.h"
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#include "Stats.hxx"
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#include "Stats.hxx"
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#include "PlayerControl.hxx"
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#include "PlayerControl.hxx"
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#include "ClientInternal.hxx"
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#include "Client.hxx"
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#include "DatabaseSelection.hxx"
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#include "DatabaseSelection.hxx"
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#include "DatabaseGlue.hxx"
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#include "DatabaseGlue.hxx"
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#include "DatabasePlugin.hxx"
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#include "DatabasePlugin.hxx"
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