pcm/Dop: stash odd frames away for the next call
First part of the "real" fix for https://github.com/MusicPlayerDaemon/MPD/issues/469
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@@ -21,6 +21,8 @@
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#include "ChannelDefs.hxx"
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#include "util/ConstBuffer.hxx"
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#include <functional>
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#include <assert.h>
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static constexpr uint32_t
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@@ -83,24 +85,14 @@ DsdToDopConverter::Open(unsigned _channels) noexcept
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assert(audio_valid_channel_count(_channels));
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channels = _channels;
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rest_buffer.Open(channels);
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}
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ConstBuffer<uint32_t>
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DsdToDopConverter::Convert(ConstBuffer<uint8_t> src) noexcept
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{
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assert(audio_valid_channel_count(channels));
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assert(src.size % channels == 0);
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const size_t num_src_samples = src.size;
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const size_t num_src_frames = num_src_samples / channels;
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/* this rounds down and discards up to 3 odd frames; not
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elegant, but good enough for now */
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const size_t num_dop_quads = num_src_frames / 4;
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const size_t num_frames = num_dop_quads * 2;
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const size_t num_samples = num_frames * channels;
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uint32_t *const dest = (uint32_t *)buffer.GetT<uint32_t>(num_samples);
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DsdToDop(dest, src.data, num_dop_quads, channels);
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return { dest, num_samples };
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using namespace std::placeholders;
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return rest_buffer.Process<uint32_t>(buffer, src, 2 * channels,
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std::bind(DsdToDop, _1, _2, _3, channels));
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}
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@@ -21,6 +21,7 @@
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#define MPD_PCM_DOP_HXX
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#include "Buffer.hxx"
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#include "RestBuffer.hxx"
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#include <stdint.h>
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@@ -36,10 +37,13 @@ class DsdToDopConverter {
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PcmBuffer buffer;
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PcmRestBuffer<uint8_t, 4> rest_buffer;
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public:
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void Open(unsigned _channels) noexcept;
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void Reset() noexcept {
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rest_buffer.Reset();
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}
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ConstBuffer<uint32_t> Convert(ConstBuffer<uint8_t> src) noexcept;
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