DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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@@ -21,7 +21,7 @@
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#include "QueueSave.hxx"
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#include "Queue.hxx"
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#include "PlaylistError.hxx"
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#include "Song.hxx"
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#include "DetachedSong.hxx"
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#include "SongSave.hxx"
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#include "DatabasePlugin.hxx"
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#include "DatabaseGlue.hxx"
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@@ -37,20 +37,19 @@
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#define PRIO_LABEL "Prio: "
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static void
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queue_save_database_song(FILE *fp, int idx, const Song &song)
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queue_save_database_song(FILE *fp, int idx, const DetachedSong &song)
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{
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const auto uri = song.GetURI();
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fprintf(fp, "%i:%s\n", idx, uri.c_str());
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fprintf(fp, "%i:%s\n", idx, song.GetURI());
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}
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static void
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queue_save_full_song(FILE *fp, const Song &song)
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queue_save_full_song(FILE *fp, const DetachedSong &song)
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{
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song_save(fp, song);
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}
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static void
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queue_save_song(FILE *fp, int idx, const Song &song)
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queue_save_song(FILE *fp, int idx, const DetachedSong &song)
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{
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if (song.IsInDatabase())
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queue_save_database_song(fp, idx, song);
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@@ -85,8 +84,7 @@ queue_load_song(TextFile &file, const char *line, queue &queue)
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return;
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}
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const Database *db = nullptr;
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Song *song;
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DetachedSong *song;
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if (StringStartsWith(line, SONG_BEGIN)) {
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const char *uri = line + sizeof(SONG_BEGIN) - 1;
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@@ -94,7 +92,7 @@ queue_load_song(TextFile &file, const char *line, queue &queue)
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return;
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Error error;
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song = song_load(file, nullptr, uri, error);
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song = song_load(file, uri, error);
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if (song == nullptr) {
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LogError(error);
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return;
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@@ -111,22 +109,21 @@ queue_load_song(TextFile &file, const char *line, queue &queue)
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const char *uri = endptr + 1;
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if (uri_has_scheme(uri)) {
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song = Song::NewRemote(uri);
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song = new DetachedSong(uri);
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} else {
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db = GetDatabase();
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const Database *db = GetDatabase();
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if (db == nullptr)
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return;
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song = db->GetSong(uri, IgnoreError());
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if (song == nullptr)
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Song *tmp = db->GetSong(uri, IgnoreError());
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if (tmp == nullptr)
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return;
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song = new DetachedSong(*tmp);
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db->ReturnSong(tmp);
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}
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}
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queue.Append(song, priority);
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if (db != nullptr)
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db->ReturnSong(song);
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else
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song->Free();
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queue.Append(std::move(*song), priority);
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delete song;
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}
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