DetachedSong: fork of struct Song
From now on, struct Song will be used by the database only, and DetachedSong will be used by everybody else. DetachedSong is easier to use, but Song has lower overhead.
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@@ -24,7 +24,7 @@
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#include "PlaylistVector.hxx"
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#include "DatabasePlugin.hxx"
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#include "DatabaseGlue.hxx"
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#include "Song.hxx"
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#include "DetachedSong.hxx"
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#include "Mapper.hxx"
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#include "fs/TextFile.hxx"
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#include "ConfigGlobal.hxx"
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@@ -361,7 +361,7 @@ spl_remove_index(const char *utf8path, unsigned pos, Error &error)
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}
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bool
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spl_append_song(const char *utf8path, const Song &song, Error &error)
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spl_append_song(const char *utf8path, const DetachedSong &song, Error &error)
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{
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if (spl_map(error).IsNull())
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return false;
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@@ -402,22 +402,21 @@ bool
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spl_append_uri(const char *url, const char *utf8file, Error &error)
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{
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if (uri_has_scheme(url)) {
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Song *song = Song::NewRemote(url);
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bool success = spl_append_song(utf8file, *song, error);
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song->Free();
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return success;
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return spl_append_song(utf8file, DetachedSong(url),
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error);
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} else {
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const Database *db = GetDatabase(error);
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if (db == nullptr)
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return false;
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Song *song = db->GetSong(url, error);
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if (song == nullptr)
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Song *tmp = db->GetSong(url, error);
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if (tmp == nullptr)
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return false;
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bool success = spl_append_song(utf8file, *song, error);
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db->ReturnSong(song);
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return success;
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const DetachedSong song(*tmp);
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db->ReturnSong(tmp);
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return spl_append_song(utf8file, song, error);
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}
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}
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