DetachedSong: fork of struct Song

From now on, struct Song will be used by the database only, and
DetachedSong will be used by everybody else.  DetachedSong is easier
to use, but Song has lower overhead.
This commit is contained in:
Max Kellermann
2014-01-07 21:39:47 +01:00
parent 43847f2244
commit 322b061632
70 changed files with 811 additions and 779 deletions

View File

@@ -20,7 +20,7 @@
#include "config.h"
#include "PlayerControl.hxx"
#include "Idle.hxx"
#include "Song.hxx"
#include "DetachedSong.hxx"
#include <algorithm>
@@ -42,15 +42,12 @@ PlayerControl::PlayerControl(unsigned _buffer_chunks,
PlayerControl::~PlayerControl()
{
if (next_song != nullptr)
next_song->Free();
if (tagged_song != nullptr)
tagged_song->Free();
delete next_song;
delete tagged_song;
}
void
PlayerControl::Play(Song *song)
PlayerControl::Play(DetachedSong *song)
{
assert(song != nullptr);
@@ -195,26 +192,23 @@ PlayerControl::ClearError()
}
void
PlayerControl::LockSetTaggedSong(const Song &song)
PlayerControl::LockSetTaggedSong(const DetachedSong &song)
{
Lock();
if (tagged_song != nullptr)
tagged_song->Free();
tagged_song = song.DupDetached();
delete tagged_song;
tagged_song = new DetachedSong(song);
Unlock();
}
void
PlayerControl::ClearTaggedSong()
{
if (tagged_song != nullptr) {
tagged_song->Free();
tagged_song = nullptr;
}
delete tagged_song;
tagged_song = nullptr;
}
void
PlayerControl::EnqueueSong(Song *song)
PlayerControl::EnqueueSong(DetachedSong *song)
{
assert(song != nullptr);
@@ -224,15 +218,13 @@ PlayerControl::EnqueueSong(Song *song)
}
bool
PlayerControl::Seek(Song *song, float seek_time)
PlayerControl::Seek(DetachedSong *song, float seek_time)
{
assert(song != nullptr);
Lock();
if (next_song != nullptr)
next_song->Free();
delete next_song;
next_song = song;
seek_where = seek_time;
SynchronousCommand(PlayerCommand::SEEK);