output/Control: drop "Output" prefix from file name
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/*
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* Copyright 2003-2017 The Music Player Daemon Project
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* http://www.musicpd.org
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "config.h"
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#include "Internal.hxx"
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#include "OutputPlugin.hxx"
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#include "Domain.hxx"
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#include "mixer/MixerControl.hxx"
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#include "notify.hxx"
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#include "filter/plugins/ReplayGainFilterPlugin.hxx"
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#include "Log.hxx"
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#include <stdexcept>
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#include <assert.h>
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/** after a failure, wait this duration before
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automatically reopening the device */
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static constexpr PeriodClock::Duration REOPEN_AFTER = std::chrono::seconds(10);
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struct notify audio_output_client_notify;
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void
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AudioOutput::WaitForCommand()
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{
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while (!IsCommandFinished()) {
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mutex.unlock();
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audio_output_client_notify.Wait();
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mutex.lock();
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}
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}
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void
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AudioOutput::CommandAsync(Command cmd)
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{
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assert(IsCommandFinished());
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command = cmd;
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cond.signal();
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}
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void
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AudioOutput::CommandWait(Command cmd)
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{
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CommandAsync(cmd);
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WaitForCommand();
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}
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void
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AudioOutput::LockCommandWait(Command cmd)
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{
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const std::lock_guard<Mutex> protect(mutex);
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CommandWait(cmd);
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}
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void
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AudioOutput::EnableAsync()
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{
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if (!thread.IsDefined()) {
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if (plugin.enable == nullptr) {
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/* don't bother to start the thread now if the
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device doesn't even have a enable() method;
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just assign the variable and we're done */
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really_enabled = true;
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return;
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}
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StartThread();
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}
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CommandAsync(Command::ENABLE);
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}
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void
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AudioOutput::DisableAsync()
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{
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if (!thread.IsDefined()) {
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if (plugin.disable == nullptr)
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really_enabled = false;
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else
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/* if there's no thread yet, the device cannot
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be enabled */
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assert(!really_enabled);
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return;
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}
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CommandAsync(Command::DISABLE);
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}
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inline bool
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AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp)
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{
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assert(allow_play);
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assert(audio_format.IsValid());
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fail_timer.Reset();
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if (open && audio_format == request.audio_format) {
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assert(request.pipe == &mp || (always_on && pause));
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if (!pause)
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/* already open, already the right parameters
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- nothing needs to be done */
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return true;
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}
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request.audio_format = audio_format;
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request.pipe = ∓
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if (!thread.IsDefined())
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StartThread();
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CommandWait(Command::OPEN);
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const bool open2 = open;
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if (open2 && mixer != nullptr) {
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try {
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mixer_open(mixer);
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} catch (const std::runtime_error &e) {
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FormatError(e, "Failed to open mixer for '%s'", name);
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}
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}
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return open2;
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}
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void
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AudioOutput::CloseWait()
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{
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assert(allow_play);
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if (mixer != nullptr)
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mixer_auto_close(mixer);
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assert(!open || !fail_timer.IsDefined());
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if (open)
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CommandWait(Command::CLOSE);
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else
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fail_timer.Reset();
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}
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bool
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AudioOutput::LockUpdate(const AudioFormat audio_format,
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const MusicPipe &mp,
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bool force)
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{
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const std::lock_guard<Mutex> protect(mutex);
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if (enabled && really_enabled) {
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if (force || !fail_timer.IsDefined() ||
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fail_timer.Check(REOPEN_AFTER * 1000)) {
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return Open(audio_format, mp);
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}
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} else if (IsOpen())
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CloseWait();
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return false;
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}
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void
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AudioOutput::LockPlay()
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{
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const std::lock_guard<Mutex> protect(mutex);
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assert(allow_play);
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if (IsOpen() && !in_playback_loop && !woken_for_play) {
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woken_for_play = true;
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cond.signal();
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}
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}
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void
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AudioOutput::LockPauseAsync()
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{
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if (mixer != nullptr && plugin.pause == nullptr)
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/* the device has no pause mode: close the mixer,
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unless its "global" flag is set (checked by
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mixer_auto_close()) */
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mixer_auto_close(mixer);
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const std::lock_guard<Mutex> protect(mutex);
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assert(allow_play);
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if (IsOpen())
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CommandAsync(Command::PAUSE);
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}
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void
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AudioOutput::LockDrainAsync()
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{
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const std::lock_guard<Mutex> protect(mutex);
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assert(allow_play);
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if (IsOpen())
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CommandAsync(Command::DRAIN);
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}
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void
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AudioOutput::LockCancelAsync()
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{
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const std::lock_guard<Mutex> protect(mutex);
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if (IsOpen()) {
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allow_play = false;
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CommandAsync(Command::CANCEL);
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}
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}
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void
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AudioOutput::LockAllowPlay()
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{
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const std::lock_guard<Mutex> protect(mutex);
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allow_play = true;
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if (IsOpen())
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cond.signal();
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}
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void
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AudioOutput::LockRelease()
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{
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if (always_on)
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LockPauseAsync();
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else
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LockCloseWait();
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}
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void
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AudioOutput::LockCloseWait()
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{
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assert(!open || !fail_timer.IsDefined());
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const std::lock_guard<Mutex> protect(mutex);
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CloseWait();
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}
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void
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AudioOutput::StopThread()
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{
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assert(thread.IsDefined());
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assert(allow_play);
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LockCommandWait(Command::KILL);
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thread.Join();
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}
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void
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AudioOutput::BeginDestroy()
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{
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if (mixer != nullptr)
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mixer_auto_close(mixer);
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if (thread.IsDefined()) {
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const std::lock_guard<Mutex> protect(mutex);
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CommandAsync(Command::KILL);
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}
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}
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void
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AudioOutput::FinishDestroy()
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{
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if (thread.IsDefined())
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thread.Join();
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audio_output_free(this);
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}
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