thread/Mutex: remove ScopeLock, use std::lock_guard directly
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@@ -27,7 +27,7 @@
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bool
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MusicPipe::Contains(const MusicChunk *chunk) const
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{
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const ScopeLock protect(mutex);
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const std::lock_guard<Mutex> protect(mutex);
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for (const MusicChunk *i = head; i != nullptr; i = i->next)
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if (i == chunk)
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@@ -41,7 +41,7 @@ MusicPipe::Contains(const MusicChunk *chunk) const
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MusicChunk *
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MusicPipe::Shift()
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{
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const ScopeLock protect(mutex);
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const std::lock_guard<Mutex> protect(mutex);
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MusicChunk *chunk = head;
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if (chunk != nullptr) {
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@@ -87,7 +87,7 @@ MusicPipe::Push(MusicChunk *chunk)
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assert(!chunk->IsEmpty());
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assert(chunk->length == 0 || chunk->audio_format.IsValid());
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const ScopeLock protect(mutex);
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const std::lock_guard<Mutex> protect(mutex);
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assert(size > 0 || !audio_format.IsDefined());
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assert(!audio_format.IsDefined() ||
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